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Messages - Machiavegli

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Tactics / Re: Tactics guide at ufopaedia.org
« on: March 20, 2017, 03:54:20 am »
I think some people may be getting skeert off by virus-checking programs like Symantec setting off "BAD SITE! BAD SITE!" alarms when accessing ufopaedia.org.  :o  I found a post on this forum saying it's a false positive, and that people have been using ufopaedia.org for a long time with no problems.  FWIW, I've started using it despite the screaming warnings from Symantec and nothing has happened to me.

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Thanks for all the help guys!  I think I figured what the problem is here: The skirmish mode aliens have all sorts of firepower while I'm just using starting weapons.  They also seem to have more hit points (I had two soldiers blasting away point-blank at a blood spider with assault rifles without taking it down) and seem to be more accurate (consistently taking my troops down from across the map while I can't hit anything that far away).  I thought that when I selected beginning campaign-level troops and equipment at the start of the skirmish the levels of of the aliens would be adjusted accordingly, and that doesn't seem to be the case.  I don't think I can dumb the aliens down to starting level in skirmish; maybe I can do it from the console.  Anyway, thanks again; with all your advice I'm pretty confident I can handle enemies that are at my level now in the campaign game. Cheers!

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Best thing I can tell you is: try different things, explore the possibilities of the game by starting new campaigns after trying some things, then you will get the fun from discovering stuff yourself.

*******

[Battlescape] is the area of the game where you can get more fun; explore the different possibilities in different campaigns, try different approachs: use more close combat units, or more snipers, or more assault, or balance all them... Try every possible weapon, to discover strengths and weaknesses, and what gives you better results while using some tactics/strategies.


I spent several hours trying to set up a "balanced" ground assault team in skirmish mode.  Two-thirds of the squad died on the ramp of the plane on the first turn.  Then I saw something about smoke grenades being important, and  I spent a few more hours trying to re-balance my team with more smoke grenades. I lost half my squad in just three turns (and more wounded), with only two aliens killed.  I think there should be some simple weapon and loadout combinatitons that work. I just want to know the basic stuff. Now I know know smoke grenades are good.  How about frag/flashbang/incendiary greandes? How many of each should I be carrying? What are the best basic guns? How much extra ammo? What are the best alternate ammos, especially sabot v. flechette for the shotgun?  You said to try pistols: which one(s)?  I'm just trying to get a survivable ground team and get through a ground mission, so I know I'm competent enough to (maybe) get through the whole game.  Please help me do that. Thanks for any advice you can give.

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Tactics / How To Start: Build, Research and Equipment At The Beginning
« on: March 19, 2017, 02:56:12 am »
Total newb here.  What is the best build/research/buy/equip order starting off in the beginning of the game?  I have found more general for newbs in these forums but I'm looking for what to build, buy and equip and do right out of the gate.  What buildings do I build first? Another lab? Another interceptor bay? What do I do with production and research teams? (Especially production: there doesn't seem to be much to do because everything can be bought.)  How do I fill the ten extra beds I'm given at the beginning of the game?  What attributes do I pick for my starting attack group, and how do I equip them?  What should I buy?  How should I equip my first interceptor and transport?  I see a lot of threads address these more generally, but I haven't found anything that talks about how to start off the game on the right foot.  Thanks for any advice you can provide.  (Assume I'm starting off in standard mode.)

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