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Artwork / Re: Potential breeder model
« on: July 29, 2016, 04:16:48 pm »
That's exactly why I made the multiresolution sculpt of the mesh - so I could bake it into a normal map and AO map. I tested the 2048x2048 textures and they look reasonably good, though I would recommend using 4096x4096.
In any case, as you don't object to the model so far, I will continue using it as it is when I start texturing on Sunday.
In any case, as you don't object to the model so far, I will continue using it as it is when I start texturing on Sunday.