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Messages - Axe

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1
Artwork / Re: New Weapon model fails to start UFO:AI
« on: May 24, 2016, 10:04:48 pm »
parse scripts ----------
2016/05/24 11:48:07 58 script files
2016/05/24 11:48:07 56 ui script files
2016/05/24 11:48:09 Shared Client/Server Info loaded
2016/05/24 11:48:09 ...123 items parsed
2016/05/24 11:48:09 ... 32 damage types parsed
2016/05/24 11:48:09 ... 32 equipment definitions parsed
2016/05/24 11:48:09 ... 10 inventory definitions parsed
2016/05/24 11:48:09 ... 25 team definitions parsed

As well as:

No skin for #0 of 'weapons/x84assault/X84'
No skin for #0 of 'weapons/x84assault/x84assault_clip'
I applied a UV map in Blender... looks like I didn't do it right. I need to read more on the process.

2
Artwork / Re: New Weapon model fails to start UFO:AI
« on: May 24, 2016, 04:49:23 pm »
It works. I can produce the X84 and its ammo. It is in the market, but its price is and the ammo price is "0". Console says "item on market with invalid buying price".
Its value in weapons_human.ufo is 1500, ammo is 80.
 I don't get it.  ???

3
Artwork / Re: New Weapon model fails to start UFO:AI
« on: May 20, 2016, 07:08:51 pm »
I was wondering if syntax would matter.
I will make the change and see it that fixes the problem.
Thanks geever.

4
Artwork / Re: New Weapon model fails to start UFO:AI
« on: May 19, 2016, 09:38:40 pm »
Here it is geever.
Thanks.

5
Artwork / New Weapon model fails to start UFO:AI
« on: May 19, 2016, 07:29:36 pm »
The console is giving me this error.

INVSH_GetItemByID: Item "X84assault" not found.

Com_AddObjectLinks: Could not get item 'X84assault' for linking into item 'x84assault_ammo'

I think I've added the correct script to weapons_human, research_list, research, equipment.
I looked for a "How to add your new models into UFO:AI" but I could not find one on the Forum.
Did I miss something ?

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