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Tactics / Re: Ninja playstyle possible?
« on: September 03, 2015, 03:26:59 pm »
I didn't find the time to start a new campaign but I still want to test this playstyle.
@anonymissimus:
OK, this is a good point. But when you are fully playing as Close Combat Knife Fighter you don't need to research the other Weapons.
Monomolecular only has three preresearches:
* Kerrblade - uselsee stuff for sale.
* Bloodspiders - Autopsy doesn't need so much time.
* Alien Material - Which is a must have research for disassembling UFOs.
So all in all there are only 2 researches you have to make which you normaly don't make. Kerrblade and Monomolecularblade. But therefore you don't need Plasma Pistol, Plasma Blaster or Plasma Riffle.
@hwoarangmy:
Yes, close combat is dangerous. But you can reduce the danger by many ways:
* using Infrared googles to spot them through walls.
* Smoke to cover.
* Sending your soldiers out in teams of 2 or more to save the backs, give first aid or kill multiple Aliens.
* Use a small weapon with reaction fire (Microshotgun) to secure a door.
* Use flashbangs to *stun* the enemy.
And it is not so important that your soldiers survive. A Knive doesn't need high skills to hit and your soldiers doesn't need to be hulks who carry 20 or 30 kg.
Sure, more Speed or HP are nice but not necessary.
Only Problem I really see ATM are the Monomolecularblades. If i will loose 1-2 Soldiers at every fight it will be a Problem to reproduce enought and to get enough alien material.
@anonymissimus:
OK, this is a good point. But when you are fully playing as Close Combat Knife Fighter you don't need to research the other Weapons.
Monomolecular only has three preresearches:
* Kerrblade - uselsee stuff for sale.
* Bloodspiders - Autopsy doesn't need so much time.
* Alien Material - Which is a must have research for disassembling UFOs.
So all in all there are only 2 researches you have to make which you normaly don't make. Kerrblade and Monomolecularblade. But therefore you don't need Plasma Pistol, Plasma Blaster or Plasma Riffle.
@hwoarangmy:
Yes, close combat is dangerous. But you can reduce the danger by many ways:
* using Infrared googles to spot them through walls.
* Smoke to cover.
* Sending your soldiers out in teams of 2 or more to save the backs, give first aid or kill multiple Aliens.
* Use a small weapon with reaction fire (Microshotgun) to secure a door.
* Use flashbangs to *stun* the enemy.
And it is not so important that your soldiers survive. A Knive doesn't need high skills to hit and your soldiers doesn't need to be hulks who carry 20 or 30 kg.
Sure, more Speed or HP are nice but not necessary.
Only Problem I really see ATM are the Monomolecularblades. If i will loose 1-2 Soldiers at every fight it will be a Problem to reproduce enought and to get enough alien material.