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Feature Requests / Re: Allow to manually land the transport on geoscape
« on: May 28, 2015, 10:51:23 pm »Risk is never non-zero.
I concur the ability to safely land transports will lessen the utility of advanced fighters. But is this the right device to promote it? For the sake of the argument let's imagine transports already can land. Will it be the right thing to deny that capability as an artificial way to force the player into research? Wouldn't it be deux ex machina?
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Thats really the point of suggestions like this one. Lots of hours (yes, it is) gone for little gain.In this particular case, gain isn't that little. For the first-time players the game mechanic of transports being intercepted by UFO's isn't obvious. When it happens for the first time, it seems grossly unfair. When
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an alien interceptor spawns just the dropship.it seems grossly unfair. Arbitrary bad luck isn't challenging or thrilling. People might just quick playing after the first incident. And the odds of at least one incident happening through the campaign are not little. I myself saved and quit the game - rationalization that this is the way things should work when enemy controls the skies needed time and some effort.