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Messages - ConsUme

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1
Mapping / Re: Missing Entities.
« on: May 24, 2015, 05:17:01 am »
I did that and... nothing...

Doesn't matter anymore...

I'm just going to play the game...


Note: gtkradiant and it's forks have different issues running in my computer (tried Warsow too).

I will just accept that.



Anyway I map in Source engine.

2
Mapping / Re: Missing Entities.
« on: May 22, 2015, 03:03:49 pm »
you know what... I think it is best If I don't map this game...

Funny enough I do Have experience mapmaking.

it supposed to be radiant2, But I will send the latest one any.

3
Mapping / Re: Missing Entities.
« on: May 21, 2015, 05:10:35 pm »
I ended up sending wrong radiant file.
I ended sending up the other one.

it's called radient2.log because I renamed it to differentiate.

4
Mapping / Re: Missing Entities.
« on: May 20, 2015, 03:53:03 pm »
build date: April 21, 2012
build date in log: April 14, 2014
It was correctly installed.

Edit: wrong Radiant log sent.
sent the other


5
Mapping / Re: Missing Entities.
« on: May 19, 2015, 07:58:25 pm »
I have UFO Radiant 1.6
And UFO AI: 2.5
Edit: Windows 8

6
Mapping / Re: Missing textures in UFO AI Radiant map maker.
« on: May 19, 2015, 05:06:44 pm »
the seperate install only works.

not standalone.

7
Mapping / Re: Missing Entities.
« on: May 19, 2015, 05:05:46 pm »
nope no entites in create an entity.

Okay this pops up when I start:
Parsing of entities definition file failed, returned error was ED_Type2Constant: type string not recognised: "V_BOOL"

the create entity window is blank.

8
Mapping / Missing Entities.
« on: May 19, 2015, 06:12:59 am »
Hello Recently reinstalled the game and installed the mapper.
fixed missing textures for UFORadient, But now I'm missing entities.

um, yeah...

I did extract 0ufo.pk3 but that didn't seem to work.

9
Mapping / Re: Missing textures in UFO AI Radiant map maker.
« on: May 19, 2015, 02:55:02 am »
He's not exactly lying...

The textures will NOT load in UFOradiant standalone after going to the game directory.

EDIT:FIXED but another problem. will start an new thread

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