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Messages - Jollyswagman

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Necro'ing just to say thanks for this rather handy mod! Helps a ton when organizing troops.

2
Tactics / Re: Base placement and management tips requested
« on: June 19, 2015, 01:59:48 am »
Thanks for the input, appreciate the link for the skins too, that's really handy.

One thing I've noticed recently is that you can place more than one base in the same location on the Geoscape. I saved without thinking on that particular game, so I'm wondering how it will work with base defense missions. Would there be any advantage to deliberately having two bases on the same spot? I'm guessing I would have to keep soldiers/equipment ready at both bases, in case of an attack on either one of the bases.

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Tactics / Base placement and management tips requested
« on: June 04, 2015, 07:32:59 pm »
Greetings, and thanks to everyone involved in this project. I've discovered UFO AI (2.5) in recent months and have enjoyed the game immensely. Played XCom on a friend's computer back in the 90s and indeed a bit of the remake on a friend's PS3 last year. I seem to remember trying out UFO AI some years back but had trouble running it on my computer at the time. So far since installing the game a few months ago I've only experienced one crash.
I have a few general questions on strategy/tactics:

1. Where do you place your first base/what factors influence this decision?

Currently, I favour the Gobi desert (western Asian Republic) and Sahara desert (north Africa/western Middle East). Both regions seem well suited for shooting down UFOs near to the base (minimal civilian presence at crash sites) and providing decent radar coverage for multiple nations.

In my first few 'blind' games I favoured coastal bases presuming that the majority of UFO attacks would be on highly populated regions. Thus I learned the general wisdom of going for an inland base to recover more UFOs.

After a bit of research I found a population map: http://sourceforge.net/p/ufoai/code/ci/master/tree/base/pics/geoscape/map_earth_population.png?force=True
Also I recently looked into the nations.ufo file (after learning how to modify the starting base template), somehow I didn't notice how the different nations provide varied levels of support until then, even though that can be learned in-game. Anyway, there might be a stronger case for starting in the Americas (than I had imagined) due to their relatively high levels of support..?

2. Any micromanagement tips for keeping track of soldiers/equipment?

I've spent more time than I'd care to admit trying out methods of organizing my troops. Currently, I am using the following naming convention:
[name shortened to 3-6 letters for first and last names] [weapon specialty] [kills/missions]
thus
Lee Renot AW k1m1 = Assault Weapons, 1 kill, 1 mission
Chan Smith CC k4m2 = Close Combat, 4 kills, 2 missions
If a soldier has undesirable stats (<35 Str and <20 Spd) I won't change their name, but will employ a few as 'cannon fodder'. I've tried working out a few designations for physical ranks, but it seems largely unnecessary. The main benefit of having these tags on soldier names is to make loading up troop transports a little easier to plan out.

3. Not so much a tactics question but related to question 2

I noticed there's a menu for changing the soldier's camoflague colour but it seems to be limited to Urban Camo. I think I saw a post recommending using camo colours for sorting troops, is this done through downloading a skins pack?

Thanks again

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