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Discussion / Re: Registration P***-**f
« on: December 08, 2015, 12:54:40 pm »
If someone doesn't master this hurdle, how should he fend of hordes of plasmablade wielding aliens
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The misc_mission inside the power plant uses a radius of 6 cells around the marker (green smoke). If it is occupied by both teams at the end of the round, it is considered to be contested and does not count for the aliens.
It takes them two turns to break the wall and three turns to blow up the powerplant and win. Aliens will try the same in the Antimatter Storage, if they manage to get there.
Where are the proximity mines?
Not implemented yet (at version 2.3.x). [2] They will be implemented for sure.
However, a real life pilot would not have unlimited missiles to play with.
Oww, hoiba, you are abusing a bug in the engine.... so basicallyy Cheating!!
-geever
I am using this tactic too. The aliens are basically asking for it if they let themselves be outranged by the silly human sparrowhawk.
However, it feels wrong that this can be used to win all fights vs fighters and harvesters unscathed.
Three easy solutions come to mind:
- Limit the ammo of the sparrowhawk, so that hit & run is possible but cannot be abused indefinitely
- Increase the speed of ufos while they are in combat so that they can close in
- Give Ufos some long range weaponry so that they can shoot back [\li]
All doors can be opened by force (I think). Though I usually try opening them before shooting them.