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« on: September 18, 2014, 07:01:32 am »
I HAVE tried flashbangs and:
-Other than HARDENED (30+ kills, double digits missions) veterans, soldiers aim grenades like they gulped down ten irish car bombs beforehand. More often than not, I find the grenade bouncing back to the thrower.
-Unless whatever you're aiming at has the thing blow up directly below their feet and in front of them, flashbangs do little more than annoy them. They will still shoot me dead the next turn.
-Considering the above point, you're much better off tossing a plasma and hoping it's enough.
Seriously, the main problem with the game is two facts:
a) Rookie soldiers, past EARLY stages of the game, are about as useful in actual combat as a sack of potatoes
b) Alien shots are ridiculously strong, as in, absurdly so. I've had power-armour wearing units go down to 2 health and die of bleeding next turn anyway from a SINGLE shot. What's the point of armour if all it does is slightly delay the unavoidable?
What needs to be done is actually easy and requires little coding
a) As PHALANX gains recognition and fame, more experienced soldiers join the cause (seriously, rookies' stats suck so hard they could power a vacuum tube). I would happily trade 30 lousy soldiers for one decent guy who knows not to shoot himself in the foot. Seriously, you're fighting an advanced alien race and all you get are boot camp rejects?
b) Make armour actually relevant, with some armours nearly entirely negating one weapon type damage but leaving nearly unguarded against another. For example, aerogel has a melting point of 1,200°C (yes, it actually exists) so armour based on the technology would be able to dissipate plasma blasts almost entirely, protect decently against laser (since it's more concentrated) but be nearly useless against explosives (except plasma grenades) or penetrating force (needler).