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Messages - tenim

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1
Windows / Re: what is wrong with you develompent politics???
« on: August 28, 2014, 04:31:08 pm »
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2.5 works fine out of the box for me on Win7. I suspect the problem lies at your end, rather than with the game.

definitively no. here:
http://ufoai.org/forum/index.php/topic,7943.0.html
and here:
http://ufoai.org/forum/index.php/topic,8681.0.html
are people that reported the same bug, i talked about. they where asked to post a screenshot, they posted the screenshot and then, nothing happend -in both cases. this looks for me like "i don´t care".

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what I realize is that you did not provide any patch to improve the situation. So what exactly are you thinking we can do to solve your problem?
how can i provide a patch if i can´t get the source compiled? btw. the patch is to use sdl1 instead of 2, according to a user (blau):
>Maybe something to do with SDL 2. Compiling with SDL 1 makes everything look fine.
i exactly want to do that but without luck.

Quote
We are those 5% that don't use windows - so we can't even test it. Even the installer version is compiled from linux.
you provide a windows version and call it stable without testing it?
>We do care about product quality and we do our best in that limited time we have for it.
it doesn´t figure.

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I'd like to say I compile the game (2.6 dev) from git with the codeblocks package in Windows Vista with zero experience by closely following the instructions given and it works fine.

as i write in my initial post. i want to compile the 2.5 stable version, not the unstable dev, and the source-version
from here
http://ufoai.org/wiki/Download
doesn´t compile under windows, and i have tried many things.

i understand, that you people work in your free time and this without fee, but i tried >8 hours in my free time to get this software compiled. 8 hours for nothing (i know you spend even more than 8 years in the project). i have successfully compiled many other linux freeware stuff, mainly why they supported cmake files or code blocks project files (only, not in combination with custom makefiles). i like the xcom series very much and was very happy to see this project after 6? years in this new style. i like your game and i´m looked forward to play it but it´s not possible with this font, i can read the text no longer than 5 minutes. this is why i´m angry. i´m angry why i can do nothing to get the font problem fixed.
this windows-gui tool to compile the source without knowledge "make_UfoAI_win32.exe" would have eventually helped my but it is no longer maintained and doesn´t work with actual sources:
http://ufoai.org/forum/index.php/topic,3843.300.html

sorry for the harsh words, but i´m not a creep.

so long, i wait for version 2.6. what i saw from the screenshots a new font is used which seems very good readable.

tenim

2
Windows / what is wrong with you develompent politics???
« on: August 27, 2014, 10:12:55 pm »
ok, i have tried to play ufo:ai. downloaded the 2.5 "stable" (good joke !) version (win).
the font is unreadable, but this is a "stable" version?! has anyone tested this version? i mean not the linux version, the windows version?

after a little search in this forum i have found out the font-problem is probably the sdl2 version, if one compile new with sdl 1 everything should be fine (this sounds so easy!).

yo, i decided to do so!
downloaded the source code for the 2.5er "stable" version (a tar.bz2). 7zip can handle that format and i unpacked the source in an folder. then i saw a code blocks project file in the source. i was happy, i thought i can EASILY compile the project just by open the code blocks file and adjust the include paths of the header files. nope! this doesn´t work.
the project has a linux makefile, that overwrites the codeblocks settings. the makefile is unable to compile under windows with mingw and msys. some issues come together, one example is i.e. "sockets.h" which doesn´t exist under windows (->winsocks2.h) and so one. why you doesn´t support an CMAKE file!!! it runs under win and linux without problems. but then, windows users can easy handle everything, you dont want that right? if i have a code blocks project, every configuration stuff is saved in this project and one can compile the whole stuff over the code blocks project settings. but not in your case. you have a separate makefile that overwrites the code blocks settings. why you have a code blocks project if you do everything with a custom makefile?

i brassed of this shit. if you provide source code to download then please adapt this version on the destination os.
95% of the world DONT USE LINUX! realize this!


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