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Discussion / Re: Impressions on 2.5 vs 2.4
« on: June 04, 2014, 02:47:30 pm »Also, the crashed UFO is seldom (never ?) visible. In 2.4 one can detect the remaining number of enemies from the UFO type. Say, it's a scout, you already killed 1 and see 2, thus there can none be hiding somewhere and ambush you. That's a huge tactical advantage. In 2.5 it is necessary to somehow track the UFO type by out-of-game means...
Consider it cheating, but you can hit the console button at the start of the map and see the alien entities placed by the engine, together with their names (and derive the type of alien by naming convention, even).