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Bugs in stable version (2.5) / Re: What Walking Sounds Like
« on: November 08, 2013, 02:28:16 am »
I'm playing 2.5-dev IA-32 Oct 12 2013, and it was bugging me too, so I did some digging. Cause of loud "white noise" has nothing to do with soundcard or drivers. It's wrong/unsupported/bugged frequency of some OGG files in sound/footsteps directory. Some of them have sampling at 44100Hz and are playing fine. But there are some sampled at around 8kHz, and they are wrong. Probably most noticable metal(1-4).ogg, since its played every time aliens are walking inside ship, so pretty often. Of course its possible that game engine suppose to play them correctly too, but it doesn't. BTW they causing MPlayer to loop forever too.
Anyway, all I had to do was to resample those 8kHz OGG-s to working frequency 44.1kHZ. Now I can hear aliens walking on metal surface instead of static sound. Im attaching resampled files, its enough to unpack them into your mods directory and run "ufo +set fs_game fixsnd". Or, if your'e already use another mod just copy directory "sound" into it. In any case they should overlap bad files from 0snd.pk3
cheers
Anyway, all I had to do was to resample those 8kHz OGG-s to working frequency 44.1kHZ. Now I can hear aliens walking on metal surface instead of static sound. Im attaching resampled files, its enough to unpack them into your mods directory and run "ufo +set fs_game fixsnd". Or, if your'e already use another mod just copy directory "sound" into it. In any case they should overlap bad files from 0snd.pk3
cheers