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Design / Re: Starting troop loadout
« on: May 02, 2010, 09:44:52 am »
If the computer is so bad at making the right allocations, perhaps it is wise to remove this feature, and have a basic setup that each player will start with. This will make it less frustrating to first time players to actually start playing.
In regard to the urban assault / close quarters fighting, I think PHALANX should function more like modern anti-terror units. These units usually use shortened versions of assault rifles, so that the rifle barrel will not impede movement inside buildings. These rifles are equipped with mods such as red dot sights for quick aiming, and under-barrel additions such as a grenade launcher or a shotgun. Thus, these units have the ability to fight at ranges from point blank to medium range, something which is impossible when equipped with an RPG or a shotgun. Also, assault rifles have great stopping power, unlike SMGs which use handgun calibers.
In regard to the urban assault / close quarters fighting, I think PHALANX should function more like modern anti-terror units. These units usually use shortened versions of assault rifles, so that the rifle barrel will not impede movement inside buildings. These rifles are equipped with mods such as red dot sights for quick aiming, and under-barrel additions such as a grenade launcher or a shotgun. Thus, these units have the ability to fight at ranges from point blank to medium range, something which is impossible when equipped with an RPG or a shotgun. Also, assault rifles have great stopping power, unlike SMGs which use handgun calibers.