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Messages - wz

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1
Discussion / Re: I can't capture a harvester
« on: February 22, 2008, 10:56:43 am »
So, is there something that triggers the later options to capture the fighter and harvester?

I ask because I captured the scout some time ago and it's now late August and my research options are drying up.  I just completed the underground base terror mission, if that's a factor.

Is some research required or is it just wating for the missions to pop up where those craft can be captured?
Please read wiki:Researches!
Harvester open antimaterial wearpon!
I'm have november and have no research options... I'm hope that harvester open me antimaterial wearpon but i'm still no have this research propose

2
Discussion / Re: I can't capture a harvester
« on: February 21, 2008, 09:51:28 am »
So you have captured a Scout, a Fighter and a Supply Ship (3 UFO's)?
Brett
I don't remember how many UFO's I'm stored, but I'm have and research all UFO types. I'm store bigger a 5-6 UFO (include last harvester).

Do you want get you my save file?

Once interest moment. When I'm destroy building "anti material containment" on base with "Small UFO hangar" I I'm can store UFO. When building "anti material containment" storing UFO inpossible.

3
Discussion / Re: I can't capture a harvester
« on: February 20, 2008, 11:53:00 am »
How many UFOs have you captured?  1?  2? Any?  before the Harvester.
Before Mission with Harvester I'm capture all other UFO's, and researched all possible technologies.
I'm build on base 1 Large UFO Hangar and 3 Small UFO Hangar. After this I'm was capture Harvester.

4
Discussion / Re: I can't capture a harvester
« on: February 19, 2008, 10:51:47 am »
The Harvester actually fits in a small UFO hanger, not a large.  The LARGE UFO's have yet to make their appearance.  So make sure you have lots of small UFO hanger space available.
I'm was build one base with one Small UFO hangar and one Large UFO hangar. In stores have ~ 6500 points free.
but button "store UFO" still disabled. How many "Small UFO hangar" I must build?

5
Discussion / Re: I can't capture a harvester
« on: February 18, 2008, 05:08:07 pm »
The Harvester actually fits in a small UFO hanger, not a large.  The LARGE UFO's have yet to make their appearance.  So make sure you have lots of small ufo hanger space available.
Brett
Thanks!
It is very intrest. Logically "Large UFO hanger" can contain all ufo's. I'm view that harvester bigger al other UFO's. I think this is a game bug - "Large UFO hanger" must allow disasemble all possible construction UFO's/

6
Discussion / I can't capture a harvester
« on: February 18, 2008, 09:56:27 am »
When I'm end mission button 'store UFO' is disable. I have a base with "Large UFO Hangar" and in this base 7000 free points in "Storage". What I must do for store this UFO, because without it I no have sense play more...

7
Feature Requests / Re: Bugs in Linux UFOAI 2.2
« on: February 13, 2008, 11:31:51 am »
Are you using 3D or flat Geoscape?
Yes!

Quote
I found the email FPS thing to be work-arounadable in 2.2 by either reading one email at a time, or using the 3D Geoscape.
Your mesages about Geoscape only? but this bug (small fps) in ufopedia too.



8
Feature Requests / Bugs in Linux UFOAI 2.2
« on: February 13, 2008, 10:04:28 am »
Hello!
Im find 2 bugs:

I'm use ufoai 2.2 for linux. I get it from there: http://downloads.sourceforge.net/ufoai/ufoai-2.2-linux.run?modtime=1200068918&big_mirror=0
Playing ufo with russian localization.

I'm use Linux slackware 12.0 with latest updates of packages.
Mu computer:
CPU:Intel Celeron 2.6 (i386)
RAM:256 MB
Video:Geforce MX440SE/64 MB.

1.Menu Buy & Sell Equipment
names of equipment join's one with one. Example (Red pensil shows borders of names):


2. When I'm view articles ufopedia or e-mails fps drops from 30-80 (normal in all other game modes) to 2-3. If I read one article 2-4 min's fps drops to 1 and game craches.
If you need log, i'm add it tomorrow.

9
Feature Requests / Re: Need new ammos for Launchers
« on: February 12, 2008, 09:21:20 am »
Propose to put a 25mm gas granades and 25mm flare ammo into TODO list.

10
Feature Requests / Need new ammos for Launchers
« on: February 11, 2008, 10:50:26 am »
Hello all!

I think gameplay UFOAI would be more effective when you add some ammos to existent weapon:

1. 25mm Anti Alien Gas Grenade  for Grenade Launcher
2. Plasma rockets for Rocket Launcher
3. 25mm Psionic Pulse Grenade for Grenade Launcher

4. 25mm Ammo Flare for Grenade Launcher
--
Super Weapon:
5. Rocket Anti Alien Gas for Rocket Launcher.
6. Rocket Psionic Pulse for Rocket Launcher.

11
Discussion / Re: Save in Combat
« on: February 04, 2008, 02:39:58 pm »
Well... I think number of slots to save game in the middle of the battle can be function of level:
{...}
 I think this scheme is fair enough.
I suggest save in combat (all possible slot or addition slots) to make paid. Cost can be depending of level:

 Very easy -- 100000
 Easy -- 300000
 Standard -- 999999.99  ;)
 Hard, Very Hard - unavailable.

It is possible to be save also for WebMoney (and donate this money for this project  :D) but then without an Internet in game it will be impossible to play.

12
Coding / Please split files of releases
« on: August 16, 2006, 08:54:33 am »
Hello developers!
Can you please split releases for testing on sourceforge.net   into four parts ("linux engine", "win-engine", bases, music) instead of two full packages (win-based and linux-based)

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