I like extra work. I view it as playing a more detailed game. I'd have liked to see an expanded role for medics, as said a few times. Let them boost research in various areas, perform autopsies, maybe change their names to Doctors to imply an expanded role. Maybe give them a reason to be on missions. Med packs are way too overpowered as they are now, and anyone can use them. How about medics be the ones who can really use them, or use them 3x as better or something like that? Just an idea.
If they're gone, ok, but to me it means the game is being dumbed down... harsh, yes, and I don't mean this is a "OMG HOW DARE YOU!" issue and I understand that it's an extremely minor detail they provide right now, but I just hate when I see a function in a game removed just because someone thinks it's too much work. Moving soldiers across a battlefield one space a time instead of just having them fight for themselves is "too much work" to some. Managing a base instead of just having it done automatically is "too much work" to some. The more the game does for me, the less I like it. The whole game can be thought of as work, and that's why I like games like xcom and UFO:AI, the realism of having to manage a full scale war.
So I'd prefer to see a feature expanded instead of deleted. Just my 2C.
btw, biologists and nanotechnologists were separated in xcom-apoc.
can you imagine how much more exciting the game was because of it?
almost not at all, i would say.
Well, I would fault that on execution, not concept.