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Design / Re: Plasma powered flamethrower?
« on: March 09, 2009, 09:24:28 pm »
I understand this is your guys' baby so there is no point in comparing it to other settings...after all it would basically be apples and oranges anyway.
I think this and the armed civilian idea would be great for mods (as you have pointed out before).
I cannot ask you which weapons obsolete which because as has been mentioned before the balancing of weapons (and therefore the obsolescence) will not truly occur until the game is completed.
EDIT: A route you could take for a mod or the base game is to allow expanded human weaponry options and increase the lag time of researching alien ones. I understand it is a game, your game, but it is a little cliche being able to understand alien weapons within a month of capturing them. Being able to have several active research projects at the same time would be cool. PHALANX would have their own Area 51 (in addition to UFO Yard {great idea btw}) dedicated strictly to long term research of alien equipment...perhaps not all just maybe the weapons and gear...autopsy/biopsy easy *evil grin*
I think this and the armed civilian idea would be great for mods (as you have pointed out before).
I cannot ask you which weapons obsolete which because as has been mentioned before the balancing of weapons (and therefore the obsolescence) will not truly occur until the game is completed.
EDIT: A route you could take for a mod or the base game is to allow expanded human weaponry options and increase the lag time of researching alien ones. I understand it is a game, your game, but it is a little cliche being able to understand alien weapons within a month of capturing them. Being able to have several active research projects at the same time would be cool. PHALANX would have their own Area 51 (in addition to UFO Yard {great idea btw}) dedicated strictly to long term research of alien equipment...perhaps not all just maybe the weapons and gear...autopsy/biopsy easy *evil grin*