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Messages - Captain Bipto

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91
Design / Re: Plasma powered flamethrower?
« on: March 09, 2009, 09:24:28 pm »
I understand this is your guys' baby so there is no point in comparing it to other settings...after all it would basically be apples and oranges anyway.

I think this and the armed civilian idea would be great for mods (as you have pointed out before).

I cannot ask you which weapons obsolete which because as has been mentioned before the balancing of weapons (and therefore the obsolescence)  will not truly occur until the game is completed.

EDIT: A route you could take for a mod or the base game is to allow expanded human weaponry options and increase the lag time of researching alien ones. I understand it is a game, your game, but it is a little cliche being able to understand alien weapons within a month of capturing them. Being able to have several active research projects at the same time would be cool. PHALANX would have their own Area 51 (in addition to UFO Yard {great idea btw}) dedicated strictly to long term research of alien equipment...perhaps not all just maybe the weapons and gear...autopsy/biopsy easy *evil grin*

92
Design / Re: Plasma powered flamethrower?
« on: March 09, 2009, 09:18:05 pm »
Mk II weapons would be cool. Expanded ammo selection would be even cooler. Expanded shells for grenade launcher, rocket launcher and shotguns should keep these weapons useful for much of the IMHO.



93
Discussion / Re: Micro-management
« on: March 09, 2009, 09:01:40 pm »
Yeah, what he said.

One reason for the different time scales is to give you enough time to go through and make sure your various bases (assuming the other bases are not just glorified hangar bays) are doing what they are supposed to.

94
Mapping / Terrain types
« on: March 09, 2009, 08:53:45 pm »
Okay I have decided to try to make a small contribution to the map development by submitting sketches for talented modelers/mappers for porting into in-game objects. I have a couple of questions:

A. Bladerunner style Billboards: a useful sniper perch with one or two thick poles providing ground cover as well, the billboard would consist of a narrow catwalk that runs along all sides of the bill board, and is accessible via a ladder on two sides of the billboard. 3  questions for this one:
1.) are ladders doable in this game?
2.) if not, would it be possible to use a very thin stairway?

B. Glasshouse/Domed building: more appropriate for either farm maps or out of the way locations, the glasshouse would simply be more eyecandy.
1.) having no experience or skill with mapping or modeling, are transparency effects possible?

C. Future cars: More eye candy, my question for this are more about what propulsion is used in the 2080s for the average civilian vehicle.




95
Artwork / Re: The Future is... yesterday?
« on: March 09, 2009, 07:57:32 pm »
Hey BTaxis,

I know players cannot destroy terrain in the maps but is it possible to include things such as explosive barrels or is that covered under regular terrain? What I mean is, is it possible to include specially made explosive terrain such as gas pumps and barrels?

96
Discussion / Re: Civilians... those little buggers.
« on: March 09, 2009, 07:30:54 pm »
Yeah well who knows exactly how convoy will turn out (except the devs of course) seeing as they are still working on the game so cut 'em some slack.

97
Discussion / Re: Civilians... those little buggers.
« on: March 08, 2009, 09:35:41 am »
Remember Humanity is full of unbalanced people (wow alien scum have invaded my hood, screw running ...lets go gunning mofos!)...Policemen may flee a scene (do you blame them!)  while a brave few form a last stand, and vice versa.



 

98
Discussion / Re: Civilians... those little buggers.
« on: March 08, 2009, 08:29:27 am »
Okay I am sorry but IMHO there should be a small chance of having a civilian who does not just run away from the aliens, instead trying to *defend* themself from the alien scum. Having one gung ho civvie on the map would present the player with an option of trying to get to rambo's location if not just to make sure he or she doesn't provide an easy kill to the aliens.

I understand the premise of the game is that PHALANX are the hardy protectors of Humanity, but surely there are non-PHALANX members who would be willing to put up a fight against the aliens.

I am not saying that there should be paramilitary forces on every map played but that including one or two every once in a while could add something to the game.


99
Artwork / Re: The Future is... yesterday?
« on: March 08, 2009, 06:53:33 am »
I would like to focus on terrain sketches (such as new buildings) or perhaps things that could be translated into new textures for mapping etc.

How about we start with some car styles? What would you prefer....if you have anything in mind I am open to requests for non-living things.

100
Discussion / Re: Is it possible to find an enemy base in 2.2.1?
« on: March 08, 2009, 06:43:25 am »
As far as I know I do not think so but I am not 100% sure. I've not encountered any in the dev version so far anyway so I think that holds true for 2.2.1

101
Design / Re: Plasma powered flamethrower?
« on: March 08, 2009, 06:35:19 am »
Only problem is there is another psot in the real world weaponry (i think it is called) stating that there would be issues being in close proximity to plasma...*shrugs*

I just don't see the point, i'd rather see a rapid fire plasma blaster...oh wait they have those already. I am a fan of having the research tree include advanced versions of weapons such as ammo for rifles etc (not my idea). the problem would be that, as the dev's have pointed out....how can I put this...they do not want the player to only be able to use earthling weapons such as ARs and SMGs with the same efficacy throughout the entire campaign.

But with regards to the flamethrower...I could see there being an advanced version of it using some new fuel (plasma or otherwise) that has been gleaned from the aliens through research.

102
Artwork / Re: The Future is... yesterday?
« on: March 08, 2009, 05:27:39 am »
Okay...I know this topic is old but I wanted to ask and why start up a new thread when this one is here. I get the sense that there are many talented modelers and mappers out there. I can do neither but I love to draw...if I were to submit some sketches would there be anyone out there willing to model off of them?

What is priority? Mapping? PM me if you have any requests and I'll try to get something up within a week for you.


103
Design / Re: Plasma powered flamethrower?
« on: March 08, 2009, 05:21:57 am »
This reminds me of the real world weapons post. I think it is a cool idea to be able to get an advanced version of the flame thrower, in RL these weapons change chemicals use as more effective ones come out. Whether or not that manifests into a plasma thrower who knows.

104
Discussion / Re: Civilians... those little buggers.
« on: March 08, 2009, 05:12:37 am »
Evil evil.

105
Discussion / Re: Micro-management
« on: March 08, 2009, 05:04:35 am »
I don't think there is too much micro-management but the devs are planning on making management more effective anyhow.

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