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Messages - Migel

Pages: 1 ... 5 6 [7]
91
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 04:04:17 pm »
Sorry for misunderstanding  :D
One more thing - 2 layers PSDs so you can "patch" any original skin you have and again switched md2 to fix glasses problem (now without aliase change) for original Nanocomposite Armour.

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92
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 03:19:54 pm »
There is some md2 in archive - it's an old models, but i switch them so models in glasses are still in the glasses (originaly they are NOT, and it pissing me off) and edit aliases because it is just one skin for the helmet - no point in 5 same textures.

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93
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 03:10:00 pm »
I'v finished!!! Here is my reskin for Nanocomposite Armour.
I call it Alien Technology Armour. Plastic, carbon, alien material and original alien armor parts...
And i hope you will find use to it in next version...

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94
Artwork / Re: Armour types and their models - PHALANX
« on: February 01, 2009, 02:17:17 pm »
By the way, why don't you like existing skins? As i see i's ready-to-use.

95
Artwork / Re: Armour types and their models - PHALANX
« on: February 01, 2009, 10:10:16 am »
Sorry for oftop, but i'v got few questions about PALAX troops models
1) I'v found afro and chinise guy skins in head models, but they are not used in game - why?
2) Where is the script, generating new troops (i suggest it responsible for q.1)?
I'm a tiny painter, but in enough time can draw new skins, if that's a problem...

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