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Discussion / Re: Wounds, healing, etc...
« on: April 25, 2012, 01:43:42 pm »
On the time scales we have here, dying from infection is impossible as soldier will be treated at hospital before it can cause fatal damage.
Burn will inflict shock that might knock you out, damage to mobility and function, pain, but it actually has less chance of killing you when hit outside of instant kill areas (heart, brain). Because unlike bullet, it will not by itself inflict internal bleeding, hydrostatic shock and bleeding from major blood vessels.
So, maybe in such system plasma and laser will have higher damage, but lower chance of critical wound while kinetics have lower damage but higher critical.
Explosives are another thing, they inflict damage from thermobaric effects (shockwave and heat) and fragmentation (kinetic damage like bullets). How these are distributed depend on distance from explosion and warhead construction.
Anyway, its interesting system, it might work.
Burn will inflict shock that might knock you out, damage to mobility and function, pain, but it actually has less chance of killing you when hit outside of instant kill areas (heart, brain). Because unlike bullet, it will not by itself inflict internal bleeding, hydrostatic shock and bleeding from major blood vessels.
So, maybe in such system plasma and laser will have higher damage, but lower chance of critical wound while kinetics have lower damage but higher critical.
Explosives are another thing, they inflict damage from thermobaric effects (shockwave and heat) and fragmentation (kinetic damage like bullets). How these are distributed depend on distance from explosion and warhead construction.
Anyway, its interesting system, it might work.