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Messages - jerikojerk

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91
Bugs prior to release 2.4 / [32025] can see -1 alien
« on: August 29, 2010, 09:37:28 pm »
i stunned my first alien for a very long time, and i got some surprises.

  • first, client confused itself and after some time pretends that's not my turn. i think it can realy not be my turn if CL_ParticleLoadArt: Could not load image: 'sfx/stunned' endless looping is a valid symptom. i will check my sync.
  • second, living aliens kill stunned alien. great IA improvement.
  • last, not least, see upper right corner of my screenshot

92
Bugs prior to release 2.4 / Re: [32018] missed chot
« on: August 29, 2010, 09:28:20 pm »
Code: [Select]
uname -a
Linux hp 2.6.32-24-generic #41-Ubuntu SMP Thu Aug 19 01:12:52 UTC 2010 i686 GNU/Linux

don't know how it can help ;)

93
Bugs prior to release 2.4 / [32018] missed chot
« on: August 29, 2010, 12:53:19 am »
i observed that sometimes my snipper miss the target, cause the bullet hit some object on the map.
there is a little spark on the objet... and the alien still die.

Code: [Select]
[STATS] jerikojerk (Amazonie Explosif 1) kills alien (Muorgh Ks Ksr Ouurz) with Aimed Shot of rpg_ammo

is that ok?

94
Coding / Re: [SUGGESTION] New accuracy system
« on: August 26, 2010, 11:44:23 am »
You can think you're right if you never hold and fire a true machine gun or assault gun. In the reality, there is no way you can control a weapon in burst mode without a pod.

95
Bugs prior to release 2.4 / Re: [31877] server freeze
« on: August 25, 2010, 10:37:39 am »
i try to reproduce it with 31874.
don't have a loop this time, but i got the following trouble

the transport go to the new home base, the ship is in the shed, warriors are available (but "naked"), pilote is lost and i get a "lost battle notification" and a rescue mission

is that a new weapon of alien who can kill my pilote without opening fire and destroying the whole ship?fuzzy

96
Bugs prior to release 2.4 / [31877] server freeze
« on: August 25, 2010, 10:18:32 am »
how to reprocude it
  • Load the savegame,
  • juste select the firebird
  • change it home base to "base amazonie",
  • restart time.


in the shell, this will be print in loop:

Code: [Select]
./ufo(Sys_Backtrace+0x1f)[./src/ports/unix/unix_main.c:394 Sys_Backtrace()]
./ufo(Com_Error+0xd3)[./src/common/common.c:459 Com_Error()]
./ufo(AIR_IsAircraftOnGeoscape+0x58)[./src/client/campaign/cp_aircraft.c:510 AIR_IsAircraftOnGeoscape()]
./ufo[./src/client/campaign/cp_ufo.c:364 UFO_SearchAircraftTarget()]
./ufo(UFO_CampaignRunUFOs+0x184)[./src/client/campaign/cp_ufo.c:519 UFO_CampaignRunUFOs()]
./ufo[./src/client/campaign/cp_campaign.c:589 CL_CampaignFunctionPeriodicCall()]
./ufo(CL_CampaignRun+0x1a6)[./src/client/campaign/cp_campaign.c:658 CL_CampaignRun()]
./ufo(GAME_CP_Frame+0x15)[./src/client/cl_game_campaign.c:402 GAME_CP_Frame()]
./ufo(GAME_Frame+0x26)[./src/client/cl_game.c:788 GAME_Frame()]
./ufo(CL_Frame+0xba)[./src/client/cl_main.c:1148 CL_Frame()]
./ufo[./src/common/common.c:1210 tick_timer()]
./ufo(Qcommon_Frame+0x7b)[./src/common/common.c:1358 Qcommon_Frame()]
./ufo(main+0x5c)[./src/ports/linux/linux_main.c:54 main()]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[??:0 ??()]

i add that the ui don't crash, i think it's just the server part.

It's a bug that exists for a long time, but it's not always easy to reproduce it so i did not report earlier.

97
Bugs prior to release 2.4 / Re: [31749] funny issue with head
« on: August 25, 2010, 01:09:52 am »
yes it is.

98
an other way to use it, if you already have a backtrace. You copy it in a file (backtrace_file) and then:

cat backtrace_file | php addr2line.php

it should work fine on window with any php.exe in CLI version, but i don't know how to pipe stdin and stdout on windows, sorry boys.


99
i made a script to pipe ufo output to replace object addresses to file/line/function

example:
Code: [Select]
./ufo(CL_ReadSinglePlayerData+0x15d)[0x80c2fa5]
./ufo(GAME_CP_InitStartup+0x137)[0x8070671]
./ufo(GAME_SetMode+0x100)[0x806e634]
./ufo(GAME_ReloadMode+0x34)[0x806e396]
./ufo[0x80eff36]
./ufo[0x80f0cae]

by something more human readable

Code: [Select]
./ufo(CL_ReadSinglePlayerData+0x15d)[./src/client/campaign/cp_parse.c:728 CP_ItemsSanityCheck()]
./ufo(GAME_CP_InitStartup+0x137)[./src/client/cl_game_campaign.c:491 GAME_CP_InitStartup()]
./ufo(GAME_SetMode+0x100)[./src/client/cl_game.c:308 GAME_SetMode()]
./ufo(GAME_ReloadMode+0x34)[./src/client/cl_game.c:117 GAME_GenerateTeam()]
./ufo[./src/client/campaign/cp_save.c:158 SAV_GameLoad()]
./ufo[./src/client/campaign/cp_save.c:390 SAV_GameReadGameComment()]

now the bad new is that's a php5 shell script, i provided in attached file.

if you are still interested, you have to use it like this

  • you have to put the script addr2line.php in the same directory as your ufo binary. I mean, if you're running from trunk, you just have to copy it in trunk directory.
  • you run ufo binary from shell using ./ufo 2>&1 |  php addr2line.php
  • you can enjoy the game as usual.

as ufo writes both on stderr and stdout the pipe may mix the two streams from time to time. i don't think you care a lot about it.

the script assume addr2line is available in /usr/bin/addr2line. if not just edit line 29. It will not try to install addr2line if you don't have it.

feel free to improve it or to port it into what you want.

100
Linux / Re: ufoai 2.3 doesn't run in Ubuntu 10.04 neither Debian 5
« on: August 24, 2010, 11:07:25 pm »
2.4 developpement version work fine 29 days/month on latest ubuntu. Ok playing on a dev release is not for weak heart as rules changes during the game, and balance too.

101
Bugs prior to release 2.4 / Re: [trunk 31834]can not start a game
« on: August 24, 2010, 07:09:58 pm »
i'm know at 31843. The issue is fixed. Everything is back.

Good work, thanks.

(i manualy reconfigure cause i see one update on configure.ac. makefile did not detect this... it's not so important.)

102
Bugs prior to release 2.4 / [trunk 31834]can not start a game
« on: August 24, 2010, 03:43:19 pm »
the path in user interface to load saved campaign does not work any more.

when you chose "solo mode", then campaign, geoscape loads immediatly, instead of asking about what i want for a campaign.

i you press escape you can go to a load game menu, which doesnt work.


Code: [Select]
./ufo 2>&1 |  php addr2line.php
---- endianness initialization -----
found little endian system

---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Added packfile /usr/local/share/ufoai/base/0base.pk3 (12 files)
Added packfile /usr/local/share/ufoai/base/0maps.pk3 (543 files)
Added packfile /usr/local/share/ufoai/base/0materials.pk3 (47 files)
Added packfile /usr/local/share/ufoai/base/0media.pk3 (10 files)
Added packfile /usr/local/share/ufoai/base/0models.pk3 (2651 files)
Added packfile /usr/local/share/ufoai/base/0music.pk3 (53 files)
Added packfile /usr/local/share/ufoai/base/0pics.pk3 (988 files)
Added packfile /usr/local/share/ufoai/base/0shaders.pk3 (26 files)
Added packfile /usr/local/share/ufoai/base/0snd.pk3 (300 files)
Added packfile /usr/local/share/ufoai/base/0textures.pk3 (3188 files)
Added packfile /usr/local/share/ufoai/base/0ufos.pk3 (98 files)
Added packfile /usr/local/share/ufoai/base/0videos.pk3 (1 files)
Adding game dir: ./base
Added packfile ./base/0base.pk3 (12 files)
Added packfile ./base/0maps.pk3 (578 files)
Added packfile ./base/0materials.pk3 (47 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2661 files)
Added packfile ./base/0music.pk3 (52 files)
Added packfile ./base/0pics.pk3 (970 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (301 files)
Added packfile ./base/0textures.pk3 (3194 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: /home/jerikojerk/.ufoai/2.4-dev/base
using /home/jerikojerk/.ufoai/2.4-dev/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 2390x768 1366x768 1280x768 1280x720 1024x768 1024x600 800x600 800x480 720x480 640x480 (10)
I: video driver: x11
I: setting mode 3
I: set swap control to 0
I: 1280x720 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.2.9756 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
using GL_ARB_texture_compression
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.50
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported vertex texture units: 16
max supported lights: 8
max texture units: 8
max texture coords: 16
max vertex attributes: 16
max varying floats: 64
max fragment uniform components: 1024
max vertex uniform components: 1024
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... requested audio rate: 44100
... driver: 'pulse'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
1 possible joysticks
joystick 0 opened - set cvar in_joystickNo to change this
... name: ST LIS3LV02DL Accelerometer
... axes: 3
... hats: 0
... buttons: 0
... balls: 0

----------- parse scripts ----------
51 script files
48 ui script files
UI_TextNodeLoaded: rows value (26) of node 'ufopedia.content.ufopedia' differs from size (570) and format (18) values
Shared Client/Server Info loaded
...108 items parsed
... 32 damage types parsed
... 29 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
executing keys.cfg
music change to van_theme (from PsymongN3)
executing autoexec.cfg
"version" is "UFO: Alien Invasion 2.4-dev IA-32 Aug 24 2010 Linux DEBUG build 31822M"
bad alpha texture mode name (default)
bad solid texture mode name (default)
144 static models loaded
CL_LanguageInit: language settings are stored in configuration: fr
...using language: fr_LU.utf8
Can not find/read  executable:SDL_ttf version 2.0.9
SDL_ttf version 2.0.9 - we nee./ufo(Sys_Backtrace+0x1f)[0x81abc1c]
./ufo(Com_Error+0xd3)[./src/common/common.c:459 Com_Error()]
./ufo(CL_ReadSinglePlayerData+0x15d)[./src/client/campaign/cp_parse.c:812 CL_ReadSinglePlayerData()]
./ufo(GAME_CP_InitStartup+0x137)[./src/client/cl_game_campaign.c:497 GAME_CP_InitStartup()]
./ufo(GAME_SetMode+0x100)[./src/client/cl_game.c:325 GAME_SetMode()]
./ufo[./src/client/cl_game.c:462 GAME_SetMode_f()]
./ufo(Cmd_ExecuteString+0xcb)[./src/common/cmd.c:990 Cmd_ExecuteString()]
./ufo(Cbuf_Execute+0x162)[./src/common/cmd.c:242 Cbuf_Execute()]
./ufo[./src/client/cl_main.c:996 CL_SendCommand()]
./ufo(CL_Frame+0xe2)[./src/client/cl_main.c:1127 CL_Frame()]
./ufo[./src/common/common.c:1207 tick_timer()]
./ufo(Qcommon_Frame+0x7b)[./src/common/common.c:1355 Qcommon_Frame()]
./ufo(main+0x5c)[./src/ports/linux/linux_main.c:54 main()]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[??:0 ??()]
./ufo[??:0 _start()]
./ufo(Sys_Backtrace+0x1f)[./src/ports/unix/unix_main.c:391 Sys_Backtrace()]
./ufo(Com_Error+0xd3)[./src/common/common.c:459 Com_Error()]
./ufo(CL_ReadSinglePlayerData+0x15d)[./src/client/campaign/cp_parse.c:812 CL_ReadSinglePlayerData()]
./ufo(GAME_CP_InitStartup+0x137)[./src/client/cl_game_campaign.c:497 GAME_CP_InitStartup()]
./ufo(GAME_SetMode+0x100)[./src/client/cl_game.c:325 GAME_SetMode()]
./ufo(GAME_ReloadMode+0x34)[./src/client/cl_game.c:144 GAME_ReloadMode()]
./ufo[./src/client/campaign/cp_save.c:204 SAV_GameLoad()]
./ufo[./src/client/campaign/cp_save.c:464 SAV_GameLoad_f()]
./ufo(Cmd_ExecuteString+0xcb)[./src/common/cmd.c:990 Cmd_ExecuteString()]
./ufo(Cbuf_Execute+0x162)[./src/common/cmd.c:242 Cbuf_Execute()]
./ufo[./src/client/cl_main.c:996 CL_SendCommand()]
./ufo(CL_Frame+0xe2)[./src/client/cl_main.c:1127 CL_Frame()]
./ufo[./src/common/common.c:1207 tick_timer()]
./ufo(Qcommon_Frame+0x7b)[./src/common/common.c:1355 Qcommon_Frame()]
./ufo(main+0x5c)[./src/ports/linux/linux_main.c:54 main()]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[??:0 ??()]
./ufo[??:0 _start()]
d at least 2.0.7
...registering 10 fonts
====== UFO Initialized ======
=============================
Switch grab input off
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added alien base subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added xvirate subsystem
added messageoptions subsystem
********************
ERROR: Could not find a tech for teamdef latin
********************
music change to van_geoscape (from van_theme)
Loading savegame xml (size 749028)
Loading savegame
...version: 4
...game version: 2.4-dev
...xml Size: 748848, compressed? n
Shutdown gametype 'Campaign mode'
Change gametype to 'Campaign mode'

--- save subsystem initialization --
added base subsystem
added research subsystem
added campaign subsystem
added hospital subsystem
added market subsystem
added employee subsystem
added aliencont subsystem
added aircraft subsystem
added alien base subsystem
added interest subsystem
added mission subsystem
added installation subsystem
added ufostores subsystem
added production subsystem
added messagesystem subsystem
added stats subsystem
added nations subsystem
added transfer subsystem
added xvirate subsystem
added messageoptions subsystem
********************
ERROR: Could not find a tech for teamdef latin
********************
Unknown command "game_timestop" - wasn't sent to server
music change to van_theme (from van_geoscape)
Didn't find parent window "main" for window push of "popup_tipoftheday"
music change to karlmacklin_geoscape (from van_theme)
Shutdown gametype 'Campaign mode'
music change to van_theme (from karlmacklin_geoscape)
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown

103
you can consider this resolved.

105
Bugs prior to release 2.4 / Re: [31749] funny issue with head
« on: August 23, 2010, 04:20:53 pm »
so if it's ordering bug, it explain why the weapon appears on wrong warriors, but it does not explain why heads & weapons are cut.

Good luck with this. i can't help you any further on OpenGL issues.

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