ok, i see, you wont be convinced in anyway, that there is not the intention behind this, to keep things most realistic, but the intention, that weapons should be sorted in metaphorical skill categories. and, as metaphors go, a shotgun and a pistol fit together, but not a knife. anyway.
so i disagree, you would NOT spilt thing further, just because of first divisions, and in fact, they are splitted and categorized well before, arnt they? and well, sorry, this is not an argument what you are proposing.
I'm sorry, but you've totally lost me. I have no idea what any of that really means.
ok, with my thoughts before, you dont have to add things. but, ok, let me ask a question: how many sniper weapons are planned so far? - just to get a figure in mind for me, how important this sniper skill is in fact finally.
Splitting Close Combat up into firearms and a separate melee skill would require adding a new skill. That's adding.
The current number of sniper weapons planned in my storyline is 1. Which is a good point. We may have to change the sniper skill into something else later and reassess the rest of the skills, but it's too early to do so now.
there are sharp shooters, who work with heavy pistols, too, and that professions all have some similarities to the sniper handling.
Military snipers don't use pistols to make their shots, and for several good reasons. Don't confuse civilian target shooting with anything military.
anyway, i dont thing it is good either, but my point persists:
putting meele weapons and small arms in one skill group isnt a good soultion.
Maybe you don't know this, but 'small arms' comprises the entire range of infantry weapons smaller than grenade/rocket launchers. But that aside, we will reassess the skill list when the time comes. Right now we've got too many other things to finish first.
Regards,
Winter