project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Captain Bipto

Pages: 1 ... 4 5 [6] 7 8
76
Mapping / Re: Terrain types
« on: March 11, 2009, 10:34:06 am »
How about high tower buildings with only low level access? For example, a potential skyscraper with only the 1st to (MAYBE) 4th floors relevant to the mission?

btw i'd love to see a mission where the player lands on the top of a high rise and has to fight their way down into the top 2 to 5 levels.


77
Design / Re: Plasma powered flamethrower?
« on: March 11, 2009, 10:30:31 am »
*whips Destructavator*

78
Artwork / Re: The Future is... yesterday?
« on: March 11, 2009, 10:27:33 am »
An arcology map would combine both long and short range combat (nothing new to the maps really) and i think that would be cool. Would an arcology (indoor parks plus corridor combat) have a place in the game?

79
Design / Re: Plasma powered flamethrower?
« on: March 11, 2009, 10:23:42 am »
The machine gun should be obsolete-able by the xaw95 Gatling Gun in the equipment gallery.

Edit: Researchable add-ons/upgrades for equipment like scopes, new ammunition, & such would also be nice if unfeasible.

Just throwing it out there because most of the stuff in the thread probably won't get into the game anyway.

Have to quote the whole thang...

Miniguns are multiplayer only...gatling=minigun (gatling being an early version of minigun...yeah yeah gatling =early machine gun..)  PM Winter with your personal arguments (j/k)

scopes? besides super-duper x-ray magnum scope...other types of scopes already exist and are prolly factored into weapon accuracy except having some sort of IR goggle tech...oh wait that is in the works.

New ammunition and such...this I agree wid. I think that new projectile ammo should become available from kerrblade/alien material research...of course this already was covered.

It'll be in the game I think, just as a mod *whips Destructavator*



80
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 11:11:35 pm »
one thing i'd like to do though would be more fully indoor missions (though I love the base missions where you can go outside!)

I am looking into arcologies, an alien terror squad crashing the opening ceremony for a new (the first?) arcology (sim city or shadowrun style) could be cool.

81
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 10:08:39 pm »
gotcha.

82
Design / Re: The look of the future
« on: March 10, 2009, 08:14:49 pm »
Thats what it sounds like.

Heh heh why don't you guys model the game after the Jetsons?

83
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 08:13:44 pm »
thats why I asked.

Would it be hard to code a mission at sea?


84
Design / Re: Plasma powered flamethrower?
« on: March 10, 2009, 08:06:25 pm »
Heh this discussion isn't really about plasma anymore DP.

What is your opinion about MKII weapons?

85
Design / Re: The look of the future
« on: March 10, 2009, 08:02:58 pm »
Wow. The point of this topic was me asking what the world looks like in the 2080s so I can sketch, not to criticize or complain.

86
Artwork / Re: The Future is... yesterday?
« on: March 10, 2009, 08:01:42 pm »
How about a mission on an oil rig?

I'd love to be able to blow up gas stations (and cars) just like in x-com. I don't really care that I cannot shoot holes in buildings but explosive effects are just awesome.



87
Discussion / Re: Latest real-world weaponry
« on: March 10, 2009, 07:56:00 pm »
Plasma and radiation do not go hand in hand...now if the devs had written in anti-matter weapons I'd be crying about radiation too.

Defense against plasma? The devs have said that shields (and I think fields) are not fitting for the setting so the next best defenses are:
1.) Not getting hit (with a wide berth)

OR

2.) Insulating the target from the heat of the bolt...that means super materials, in this case nano-based armor.








88
Design / Re: Plasma powered flamethrower?
« on: March 10, 2009, 12:13:16 am »
It would be scary to see how tough the aliens would have to be to keep things balanced with all sorts of rockets, grenades and razor flechettes flying all over the place.

89
Design / Re: Plasma powered flamethrower?
« on: March 10, 2009, 12:07:08 am »
I like where this discussion is going. The rapid fire rocket launcher sounds especially amusing!










90
Design / The look of the future
« on: March 09, 2009, 11:30:25 pm »
I have a few questions about the look of the setting. This range from whether or not there are flying cars, pervasive and dominant cultures (such as Japanese advertisements in America from Bladerunner), how closely packed buildings are to each other in large settlements, that sort of thing.

Is there a cyberpunk feel to the setting? Partly I'd think not just because while corporations play a role in the game (supplying weapons etc) they are not mentioned as being the dominant force in the setting (unless I missed something).

Are the terror attack maps (the city based ones anyhow) slated to be dark and grungy, or generic? I understand there would be exceptions (I am thinking about sketching out an arcology mission for example)




Pages: 1 ... 4 5 [6] 7 8