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Messages - Migel

Pages: 1 ... 4 5 [6] 7
76
Artwork / Re: Armour types and their models - PHALANX
« on: August 30, 2009, 03:20:24 pm »
+ belt + hands...

77
Artwork / Re: Armour types and their models - PHALANX
« on: August 30, 2009, 02:56:35 pm »
Next try...
No triangles on the back.

78
Artwork / Re: md2 Problems
« on: August 30, 2009, 12:08:13 pm »
Well, thanks everyone, especially ME  ;D
I can't say that problem is solved, but editing a script + hex editing result does the job!
If anyone have this problem ask me what to do...

79
Artwork / Re: Armour types and their models - PHALANX
« on: August 30, 2009, 11:56:16 am »
Well, here is some screenshot.
IT IS NOT COMPLETE!!! Just to show the idea, discuss further changes...

80
Artwork / Re: md2 Problems
« on: August 28, 2009, 03:17:59 pm »
Well, I have a problem with md2.pl script, but I think this is a right topic to ask.
When I'm using md2.pl I got this message
Quote
IN=OUT= "test.md2"
MD2 file found.
0 Skin(s) found
Enter new skin number:1
Adding skins and updating offsets ...
Can't use an undefined value as an ARRAY reference at d:\ufo\md2.pl line 314.
I'm using Strawberry Perl. Did anyone know how solve problem?

81
Artwork / Re: Armour types and their models - PHALANX
« on: August 24, 2009, 06:45:46 pm »
Well, I actually think texture size is crucial, but Mattn told me i can increase it - so here is 256x256...

82
Artwork / Re: Armour types and their models - PHALANX
« on: August 23, 2009, 04:30:48 pm »
Quote
it would look out of place with the rest of our models
I can make new armour skin if you use it...

83
Artwork / Re: Armour types and their models - PHALANX
« on: August 22, 2009, 01:04:54 pm »
Here... 128x128

84
Artwork / Re: Armour types and their models - PHALANX
« on: August 16, 2009, 05:25:55 pm »
Hey gyus. I have an idea - for advanced armours use (with different skins) other head model. And I'm started to make one, but since you don't need my skin I don't know what to do with it. It is not fiished and not textured at all (i skin it with nano armour texture just to show you). Maybe you can use it somehow?

85
Artwork / Re: Armour types and their models - PHALANX
« on: February 26, 2009, 05:29:47 pm »
I just check out 2.3 rev.22057 - texture is the same...

86
Artwork / Re: Armour types and their models - PHALANX
« on: February 26, 2009, 05:12:25 pm »
Hey, I just made sipmle cccp & yellow skins for power armour...
If you need it, i can change md2 aliases, but i'm not assured my model is up to date (i use v.2.2.1).

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87
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 08:10:09 pm »
Quote
(fe-)malealien??
Alien Armour i mean =)
"Alien Technology Armour".

88
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 07:04:50 pm »
more

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89
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 04:48:33 pm »
Ops... I have mistake with 1 texture in previous file - so reloading...

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90
Artwork / Re: Armour types and their models - PHALANX
« on: February 21, 2009, 04:04:44 pm »
more

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