thanks H-hour for that I'll get working on that.
thanks Shipit...the power bar is there so when those sneaky aliens attack your base you know that mag you grabbed from down the back of the sofa and slapped in your rifle isnt a dud
I was planning to balance the Adv. Laser rifle to straddle the plasma rifle...normal fire mode slightly weaker, an 'overcharge' fire mode (increase TU and ammo cost) higher than the plasma and a Pulse mode ( 4 rounds high TU/ammo cost) with similar damage to normal mode but with a higher Random value . Not to replace the plasma weapon but to offer an extra option for larger more open maps where accuracy helps. And of course for people like me who just think the laser effects and sounds are cool
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Next I'm thinking of an upgraded flamethrower - Plasmathrower possibly powered by an antimatter mag.
hopefully I'll have a small weapon mod to post shortly after 2.5 gets released.