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Messages - Thyranim

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61
Windows / Re: Compiling for Windows (Thread Tracking for Thyranim)
« on: July 09, 2009, 10:51:12 am »
i've downloaded, decompressed and configured codeblocks as of this wiki-guide

currently downloading svn via eclipse:
Code: [Select]
checkout -r HEAD https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunksaving in
D:\_Development\UFOAISVN
finished download (1,49 GB (1.605.230.287 Bytes))
eclipse:
Code: [Select]
Checked out revision 25072.
now starting codeblocks and opening the ufo.workspace file
Code: [Select]
Scanning for lexers in C:\Users\Thyranim\AppData\Roaming\codeblocks/share/codeblocks/lexers/...
Found 0 lexers
Scanning for lexers in D:\_Development\codeblocks/share/codeblocks/lexers/...
Found 41 lexers
Loading lexer_ada
Loading lexer_angelscript
Loading lexer_bash
Loading lexer_batch
Loading lexer_caml
Loading lexer_cg
Loading lexer_cpp
Loading lexer_css
Loading lexer_d
Loading lexer_diff
Loading lexer_f77
Loading lexer_fortran
Loading lexer_glsl
Loading lexer_gm
Loading lexer_haskell
Loading lexer_hitasm
Loading lexer_html
Loading lexer_latex
Loading lexer_lisp
Loading lexer_lua
Loading lexer_make
Loading lexer_masm
Loading lexer_matlab
Loading lexer_nsis
Loading lexer_OgreCompositor
Loading lexer_OgreMaterial
Loading lexer_pascal
Loading lexer_perl
Loading lexer_postscript
Loading lexer_prg
Loading lexer_properties
Loading lexer_python
Loading lexer_rc
Loading lexer_ruby
Loading lexer_smalltalk
Loading lexer_sql
Loading lexer_squirrel
Loading lexer_vbscript
Loading lexer_verilog
Loading lexer_vhdl
Loading lexer_xml
Configured 0 tools
Scanning for plugins in C:\Users\Thyranim\AppData\Roaming\codeblocks/share/codeblocks/plugins
Loaded 0 plugins
Scanning for plugins in D:\_Development\codeblocks/share/codeblocks/plugins
Loaded 35 plugins
Loading:
AStylePlugin
Autosave
AutoVersioning
BrowseTracker
BYOGames
CB_Koders
ClassWizard
CodeCompletion
CodeSnippets
CodeStat
Compiler
copystrings
Debugger
FilesExtensionHandler
DevPakUpdater
cbDragScroll
EnvVars
Exporter
HeaderFixup
HelpPlugin
HexEditor
IncrementalSearch
cbKeyBinder
lib_finder
OpenFilesList
Profiler
ProjectsImporter
RegExTestbed
ScriptedWizard
SymTab
ThreadSearch
ToDoList
wxSmith
wxSmithMime
wxSmithContribItems
WindowsXPLookNFeel
Running startup script
Script/function 'edit_startup_script.script' registered under menu '&Settings/-Edit startup script'
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\game.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\ufo2map.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\ufo.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\ufo_ded.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_model.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_entity.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_image.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_map.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_shader.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_vfspk3.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_archivezip.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_ufoai.cbp
done
Opening D:\_Development\UFOAISVN\ufoai-trunk\build\projects\radiant_brushexport.cbp
done

where is codeblocks saving the builded game?
can't find anything to give the location-info ... ???

62
Windows / Re: Missing research descriptions
« on: July 01, 2009, 07:48:11 pm »
downloaded the packs from odie

63
Windows / Re: Missing research descriptions
« on: June 30, 2009, 11:46:31 pm »
Checked my ufopedia as i remebered an equal error and found it

Version: R24912
Language: english

UFOPedia: Building: Laser Battery
b_laser_txt

UFOPedia: Equipment: Bomb
bombkit1_txt

UFOPedia: Equipment: Advanced Combat Armor
advanced_combat_armour_txt

UFOPedia: Equipment: Autocannon Module
ugv_weapon_autocannon_txt
It seemed to that there is a research-text? There's a page with "by: cdr paul navarre... ..." but nothing more than this line ^^


:D

64
i was picking up plasma pistols and ammo from dead alien

when trying to put something to inventory when there are not enough TUs left, the game crashes with assertion failure

Code: [Select]
Assertion failure!

Program: D:\_Games\GPL\UFOAI\ufo.exe
File: C:\SVN Update\src\game\g_client.c
Line: 2201
Expression: fromItem

Ignore ->

Code: [Select]
Assertion failure!

Program: D:\_Games\GPL\UFOAI\ufo.exe
File: C:\SVN Update\src\game\g_client.c
Line: 965
Expression: fItem

Ignore -> Quit

File attached was created after crash.
Errorreport?

65
Bugs prior to release 2.3 / Re: Prob with stairs on +farm
« on: June 28, 2009, 02:05:32 pm »
R24882 - problem still exists
Map: +farm

not possible to move first step of stairs (ufo00.jpg)
not possible to reach top floor (ufo02.jpg
not possible on other stairs in same building (ufo03.jpg)
without problems on this small stables ? (ufo08.jpg)

additional: Aliens and Civilists are able to use this staris...

[attachment deleted by admin]

66
Bugs prior to release 2.3 / Re: Production
« on: June 28, 2009, 12:31:59 am »
other idea ....
how is the ufo moved from ufo-hangar to workshop?
the workshop cannot hold any ufos...
so leave it in hangar until completly disassembled ;)

the workers are walking into hangar, uninstall really small parts. move them to the workshop and disassemble them into their components, but until the whole disassemble process is finished, some parts of the ufo remain in the ufo hangar, so it cannot be used to land another one, and the workshop does neither have ufo-hangar doors to land it, nor the clamps to hold it ^^

67
Translating / Re: German writing style
« on: June 27, 2009, 05:44:23 pm »
grea,t thanks for info
i'll try to check translations and translate :)

68
Bugs prior to release 2.3 / Re: Prob with stairs on +farm
« on: June 27, 2009, 05:43:25 pm »
Sorry, Thyramin, this may or may not be a different problem than the one you posted it to.
So I splitted the thread.

Do you have a screenshot ?

ok, thanks for splitting

I am in the midst of a recompilation of maps as of 24882.

Maybe give me 4-6 hrs (2 plus for recompilation and another 2 plus for upload), and it will be done. :D

No links yet, but will be at that usual thread. :D

currently downloading and testing...
i'll give info...
oh, and then with screenshots ;)

69
Translating / Re: German writing style
« on: June 27, 2009, 12:51:27 am »
WTF?? This topic was about German writing style, please use English on the forum!

-geever

sorry, was german comment so i thought of german question ;)

i was asking if i have something to take into consideration when editing the wiki-files for typos and so on,
so that this correction also go into these po-files
or if only i have to edit the wiki files and the rest is an automatic process or something like this...

70
Bugs prior to release 2.3 / Prob with stairs on +farm
« on: June 27, 2009, 12:44:53 am »
I'm using r24861 of odies build ( http://ufoai.ninex.info/forum/index.php?topic=3462.msg27717#msg27717 )
and not possible to go upstairs the houses...
is this a similar problem or another one? ^^

oh, map is "+farm"
there a something like warehouses (? correct word?) and normal houses.
stairs in normal houses are not working, others are... weird ...

71
Translating / Re: German writing style
« on: June 26, 2009, 12:50:37 pm »
Sorry wenn ich das hier aus der Versenkung hole, aber es scheint mir hier passend zu sein als Nachfrage.


Es wäre cool, wenn ihr die Fehler gleich beheben würdet - das ist ein Wiki, anmelden => fixen ;)

Gibt es dabei irgendwas zu beachten, wenn in der Wiki Änderungen gemacht werden?
Damit die Änderungen dann auch in die PO-Datei fließen meine ich

72
forget the mapname, but i was able to go up to the ufo-floor, but not to go down anymore :D

but waiting for recompile and test again ;)

73
but it act as a grenade detonater, not a grenade launcher...
thermal grenades and incenediary grenades are first launched and explode either on impact or after time...
frag grenades explode instant on launch -_-

74
 :o

but then why is there a grenade launcher needed when the grenade just explodes just in front of your head?
and how to manage, that the frags are only flying towards the enemy and not back to yourself?
and why is the explosion of the grenade not hitting (or killing?) yourself? ^^

75
Bugs prior to release 2.3 / R24810 - Grenade Launcher + Frag Shells
« on: June 24, 2009, 09:41:50 pm »
when using the grenade launcher with frag shells laoded, it sems like it has a range of 0 and the shell explodes on firing.

there are many small frags coming out of my soldier with a very short range towards the target... ?

the only topic i've found on searching is this one
http://ufoai.ninex.info/forum/index.php?topic=1457.0
2007 :D

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