Odie,
thank you for the reply,
Dev ver is the only ver I like to use I have been able to use reaction fire (unless the version you are talking about increased accuracy) and that was not a big issue...
I think perhaps the coilgun should have three modes...aimed (most acc), snap (2nd most acc) and two fire (3rd most acc, best dmg). Using two fire would force the sniper to "waste" tu reloading and may preclude them from firing on rxn that turn (rookies suxor). Coilguns are dangerous to use in practice because if one of the coils is even out of tune a wee bit, that can lead to catastrophic failure...but i think it could handle two rapid shots? I am no physicist, I just hang out with and bounce ideas for the game off of them.
What I meant was I like the idea of having a decent assault/sniper weapon (i.e. the bolter) and are concerned it is not that good. This really is a balancing issue that will be taken care of when the game is finished, until then it is the realm of the modder (not me
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