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Feature Requests / Re: Using alien materials to make a better medkit
« on: October 09, 2013, 12:51:30 pm »
Thats actually pretty easy to do. The current medikit heals 2-6 points (actually does -4 damage plus/minus 2) at 20 Tu cost per use. A Trauma kit (for example) might heal 4-8 ( -6 plus/minus 2) at 25 Tu cost. It would just be a case of adding a new model and copying the existing medikit stats with the increase in damage , although here I would suggest the TraumaKit might be 3x3 size as opposed to the 2x2 medikit . Apart from the new model/texture its a 5 min job and in fact you could just keep the existing model and change the scale value for simplicity.
Actually on checking the files the medikit heals 3-5 (-4 plus/minus 1)
anyway made a mini mod as an example here http://ufoai.org/forum/index.php/topic,8012.0.html
Actually on checking the files the medikit heals 3-5 (-4 plus/minus 1)
anyway made a mini mod as an example here http://ufoai.org/forum/index.php/topic,8012.0.html