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Messages - tilli

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61
Mapping / Re: first mapping attempt
« on: October 01, 2010, 08:46:27 pm »
mattn, h-hour thanks for the help
some things: what are alternatives for the roof009?
the table tennis is ok in my version, not sure where the problem is

regarding dropships: I intend not to need a dropship and even wrote a little mission briefing/ explanation for that (sorry for the not so smooth english):
"Aliens have landed at the town of ???. Local forces managed to respond fast, were able to kill some aliens and seperate them from their craft. Unfortunatly some of the aliens managed to break through the local forces and reached a part of the city which hasn't been completly  evacuated.
Also the number of aliens is estimated to be small, they have nothing to loose and so will attempt the create as much destruction as possible before being hunted down. Your mission will be to engage and eliminate or neutralize any remaining aliens. Please be carefull as there are still civilians in the area! Any injury to them or extensive damage of  the city property is going to have a negativ effect on the appreciation of the Phalanx organisation."



62
Mapping / coming to the end?
« on: September 28, 2010, 07:40:11 pm »
Another couple of small changes, mainly doors.

tilli

63
Mapping / Re: first mapping attempt
« on: September 27, 2010, 08:42:30 pm »
hi

here comes the next version. Just some small changes.

tilli

64
Mapping / Re: first mapping attempt
« on: September 25, 2010, 01:44:42 pm »
Hi 

After all those helpfull comments I tried to implement some of them. So here is the next version (but definitly not the final version) of the map.

tilli

65
Mapping / Re: first mapping attempt
« on: September 13, 2010, 10:49:05 pm »
looking at level 2

66
Mapping / Re: first mapping attempt
« on: September 13, 2010, 10:24:19 pm »
promised some screenshots

67
Mapping / first mapping attempt
« on: September 13, 2010, 10:18:45 pm »
ok, here my frist try at mapping
screenshots as soon as I make them

Tilli

68
Mapping / Re: map compiling questions
« on: September 06, 2010, 11:48:27 am »
you wanted a picture? here is one.

69
Mapping / Re: map compiling questions
« on: September 06, 2010, 11:23:39 am »
Thanks again, worked like a charme. Got killed by alien on my own map. Hurray!
Now onto expanding it a little bit.

70
Mapping / Re: map compiling questions
« on: September 05, 2010, 08:00:30 pm »
Thanks H-Hour, for some unknown but happy reason it works on my testmap (a concret slab of 124x124x4). Also on the chance to look like an idiot, the next trouble also appeared.
begin quote:
after compiling to .map file into a .bsp, you should add your map to the maps.ufo script in base/ufos to see it in the skirmish menu.
end quote
Problem: no such directory !
I'm having the feeling that maybe I don't have a full installation, which is needed. I installed the full 2.3 release package, is that enough. I'm probably missing something here.

Tilli

71
Mapping / map compiling questions
« on: September 05, 2010, 11:38:34 am »
Hi

ok, technical data first:
windows XP, admin rights
uforadiant 1.5.0 Jun 16 release build
installed on D:\

I have trouble compiling maps made in uforadint. I worked myself trough the tutorial and wanted to compile the map to test it and learn what I did wrong. Compiler binary is set at "ufo2map.exe". Trying to compile (Map->compile) out of uforadiant results in nothing. Calling ufo2map.exe in command line with absolut or relativ paths results in map not found errors.
Part of the uforadiant installation is in on C: partion, putting everything there, ufo2map compiles something, but it is useless or broken.
Could you give me some ideas about things I should verify or troubleshoot.

Big thanks.

Tilli


72
Discussion / just one more mission
« on: September 05, 2010, 11:17:59 am »
Hi

Just wanted to drop by and say thank you. I'm now suffering again from the "just one more mission syndrome". Curse you!
I'm right now playing ver 2.3 release. I came along some bugs, but I also found out, that they are already known or solved.
I would like to see more houses on the maps, so I played around with uforadiant, but ran into trouble when compiling. I hope to get some help on that.

Tilli



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