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Messages - kOba

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61
Artwork / Re: New plant models by replacing
« on: May 13, 2012, 06:35:08 pm »
Quote
Great, but palm_a was animated before...
Could you add some frame-based animations also ?

 :o You're kidding right? Do not even know where to start to make one!

62
Artwork / Re: New plant models by replacing
« on: May 13, 2012, 05:55:34 pm »
I do not think many are poly. should be less than the previous. The flowers are not hexagonal as the previous square. Thus, less triangles, polygons Less! Ok
But I have increased in this model of palm.

63
Artwork / Re: I come bearing gifts...
« on: May 12, 2012, 11:49:51 pm »
You know where I can download trueSpace 7.6

64
Artwork / Re: Hyperion Class Armed Dropship
« on: May 12, 2012, 11:35:04 pm »
Do one thing at the moment you stop working on this model, another model starts from scratch. You'll see that in the absence of errors the old model will be substantially better.

65
Artwork / New plant models by replacing
« on: May 12, 2012, 06:08:47 pm »
Also changed the license to this

66
Artwork / Re: Hyperion by KOba
« on: May 12, 2012, 04:58:03 pm »
revisited

67
Artwork / Re: Hyperion Class Armed Dropship
« on: May 12, 2012, 04:53:09 pm »
Hello, do not take this the wrong way, but I think you should change the model!
I do not want to penalize your skills but it is ugly, stumps heterogeneous elements, nose, fuselage, cockpit, are different in structure, you should use the same type of structure for each element (eg, insert a polygon ovoid of a polygon is Platonic good but not a polygon with a Platonic cuboid).

is your first job with the 3D true?

But if you do not, you could start by eliminating the curved line under the nose of the pilot;
Reshape their wings in a triangular shape and attach the short side and reduce them drastically.

About you based on the model of corrupting it?

68
Artwork / Re: Interface, HUD and other
« on: May 11, 2012, 09:05:44 pm »
Pretty much, I never attended a cabaret,  :-\ perhaps you mean a fighter who is the punch line, like, hey you (pointing to the alien) suck my big fucking pink! No no no, so I guess it's closer to a Streap tease clubs.  ::) I'm sorry I just did a game with Duke Nukem Forever ;D

Getting back to serious things, I'll see what I can do anything about tomorrow I will! be patient. I have a couple of good ideas for it!  ;)

69
Artwork / Re: Interface, HUD and other
« on: May 11, 2012, 08:48:59 pm »
What do you mean when you say "and one with a proper victory celebration scene, with a cabaret in the background"?

70
Artwork / Re: Interface, HUD and other
« on: May 11, 2012, 04:02:25 pm »
I could make 3 or 4 but with the same posture that we change only the background, it would be easier to change.

Reshaping a character would be much more complex and difficult.   :-\

71
Artwork / Re: Interface, HUD and other
« on: May 10, 2012, 11:50:38 pm »
You see what I have in mind for the defeat ;D ;D ;D
 :o You do not like the background? Red sky at night shepherd's delight, they say in Italy! ;D

Tell me what we would prefer as a background?

72
Artwork / Re: Interface, HUD and other
« on: May 10, 2012, 11:36:50 pm »
The winner is...

73
Artwork / Re: Hyperion by KOba
« on: May 10, 2012, 06:50:32 pm »
Really? I do not know, I have relied on the firebird and I reduced the length of the minor because space for the troops, and turned up the fuselage to allow the insertion of a larger number of warrior, 2 machine guns in front, longer wingspan for 4 rocket put 2 and 2 hawk missile batteries of missiles TR-20.

I have more material about

74
Artwork / Re: Hyperion by KOba
« on: May 10, 2012, 06:22:28 pm »
other image

75
Artwork / Re: Interface, HUD and other
« on: May 10, 2012, 06:21:35 pm »
Yes, there are no problems, however, you should tell me where I can find no models md2, obj format or other ... please.

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