GEOSCOPE SCREEN
I experienced a lag spike in geoscope arial combat. The Saracen armed with Sparrowhawk and TR - 80 launchers vs Alien Fighter, lag spike every time, if I replace both weapons with plasma weapon the lag is gone.
I have the same issue. Thanks for pointing out that it's the launchers causing it. I'll try and test that and confirm.
The base and craft icons are hard to discern. Craft flying over Antarctica are practically invisible because of glare. The earth is portrayed in realistic tones, perhaps the icons should be larger and more "Cartoony" to make them really stand out.
I feel almost the opposite. I feel the base and station icons are too big and dominate too much of the geoscape. I especially don't like when I zoom out and they get huge, often overlapping each other making it hard to click on them at times.
The aircraft could may use some coloring up, perhaps black would make them stand out more, flat black so they don't reflect the sun.
In the original XCOM, when you completed a research project the UFOpedia page popped up. I think that would be a good feature to implement. It is a reward and is useful to help players understand and integrate new technologies. I played a year of in game time when I discovered the mailclient.
I like the mail system as it is, though as said already, something more dramatic would help. I've also had reports missed because I didn't notice the mail client go bold with everything going on. Maybe a popup to say new mail or something.
TACTICAL SCREEN
Using the standard UI, in the upper left corner where the portrait and name are, under the name should be a red square for each enemy unit visible to his LOS. Clicking on each red dot center screen on enemy unit visible to the selected friendly unit.
This would be a great feature.
I read somewhere you may be removing sniper/close/heavy/explosive skills from the game in 2.5. In my humble opinion that is bad, the distinctions are a fun element you have added to the game which deepens character development. Let us not forget, XCOM was best because it worked on multiple levels, not only strategic and tactical but also an element of role play with your soldiers and their growing prowess.
Heavy weapons are being removed as a skill (Paraphrasing someone's reply)
Awww. I like stats. Lots of stats. I don't see why removing it makes the game any easier or better. There were plenty of weapons and units to support all types of gameplay.
I read somewhere that XCOM was an elite unit, but the recruits are sorely lacking. Each recruit should be at least three bubbles in one weapons skill.
You get a lot of prospective trainees. Rate each one and pick the best in their field of specialty. Stats are relative, though, in every game. All units are elite, some are just more elite than others. You should see the stats on the ones who didn't make it.
I think units progress too slowly. I don't usually let units die, so one death is a retry. That being said, the units at my first and second base have done a considerable number of missions in a year of service, yet they have hardly progressed. In fact, Mind is by far the skill which has seen the greatest increases, due to the amount of first aid they apply. Late game, I hire rare new recruits with higher skills than most of my veterans.
Not sure I've experienced that. Skills progress on how often you use them. I try to make an alpha first response team, and then support teams. My alpha team goes on most of the missions and they progress fast. The other units progress slower, but they're still better than most recruits after a year of gameplay. Do you autoresolve a lot? I play every mission regardless. Only way to boost stats, and sometimes I take extra shots just for fun.
Actually, do stats increase when you autoresolve?