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Messages - Migel

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46
Artwork / Re: Armour types and their models - PHALANX
« on: September 07, 2009, 07:38:02 pm »
And the body skins. Few words about them - skins using originals as a background (whith means camo), but since their size is increased I use some filters to stretch them. It means these jpg is a bit better then if you just take .psd and stretch origins by yourself...

47
Artwork / Re: Armour types and their models - PHALANX
« on: September 07, 2009, 07:30:40 pm »
OK. Here is md2 male heads with their skins.

48
Artwork / Re: Armour types and their models - PHALANX
« on: September 07, 2009, 07:05:55 pm »
Quote
i suppose GPL 2.0 or later as license is ok for you?
GPL 2.0 is fine, thanks.
For some reason I can't upload my models here... Is it ok to upload them on rapidshare?

49
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 09:43:47 pm »
Quote
Thank You
I'm glad I could help  ;D

50
Artwork / Re: Armour types and their models - PHALANX
« on: September 05, 2009, 09:36:16 pm »
This is .ms3d sourses for all heads. I'll upload md2 and skins in a few days, then I finish it.

51
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 09:27:24 pm »
Quote
Migel please also attach the skins - not only screenshots
Of course, but I don't like this one. I can do better, but I need some time. This was drawn in 20min.

52
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 08:57:51 pm »
I can try to draw a few skins then I finish my armour...

53
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 07:43:57 pm »
 :D I mean don't you draw this skin by youself? Or it is Blender make the texture? I never work with Blender...

54
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 07:11:08 pm »
Quote
but with the way Blender works and renders the material textures...
I don't get it. Is this some kind of autoskin?

55
Artwork / Re: Armour types and their models - PHALANX
« on: September 05, 2009, 06:25:13 pm »
Well, I just made full set of heads. And the female skin is almost done! No surprise - it will be same as male version. About half-transparent textures - I made one, and in the model viewer it looks awful... Color was faded, and few parts under the glass better stay hidden, so I decide just leave it as it is now.

56
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 05:24:03 pm »
Quote
I guess we could add it to the wiki, that if anyone creates a model in Blender and wants to export it for UFO:AI, that they should turn the brightness way down before export.
I think there is no need for that. When the global brightness will be set to normal problem will be solved by itself. As for now I suggest you test your model on both 2.3 and 2.2.1 versions. 2.2.1 is old, but it's stable, and show skins right.

57
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 03:50:06 pm »
By the way, about brightness - try to drop brightness to 0 and look at the models - some affected more, than the other, and some are not affected at all. Same for contrast. Are they useing different shaders?

58
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 05, 2009, 03:10:06 pm »
Destructavator, listen, you realy get me wrong. I can swear there is no problem with the model, ONLY PROBLEM IS THE SKIN!!!
And the brightness in game of course. To show you that I draw quick skin - check it (it not pretending on anything but to test). Test it with your model. Even with that awful brightness it shows normally. MD2 have no lightmap.

59
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 04, 2009, 07:13:03 pm »
Check this out. I play a bit with gamma\brightness\contrast in game - model is fine and the texture is ok (all but alliace - wrong again in FlatTop.md2, last post of 2nd page. How did you make them?). Default brigtness is bad.

60
Artwork / Re: A (Finally!) proper low-poly head without the headache
« on: September 04, 2009, 06:24:15 pm »
Now I'll tell you my version of it. Maybe I miss something or don't understand - feel free to correct me. MD2 is just mech, it have no bones, no lightmap, just polygons. As I told you, I test it on 2.2.1 - and found no problems, but the texture is just to bright. In 2.3 I have the same problem as you, but I'm sure that it no more bright than the texture! And that's it! But don't you think that the brightness itself is too high - look at the old body - it's glowing!

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