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Messages - noob

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31
Artwork / Tank01
« on: September 30, 2006, 01:23:35 pm »
something about 5000 polyes, needs some optimisation...(md2 normaly works with something like 2000 polyes) or it will be problems
thanks.. :)

Quote
Does that big front-mounted gun prevent the main turret from swivelling all the way around though?

hm i think yeah  :lol:

32
Artwork / Tank01
« on: September 30, 2006, 02:58:54 am »
i tried to make some kind of tank for ufoai if you needs in it.. )
so its first version and needs normal texture

http://www.axifile.com?8805403

33
Feature Requests / bug in RC5 (errormessage kicks back to desktop)
« on: September 29, 2006, 10:51:00 pm »
bug: where are models of scientists, workers in rc5?
they are gone? =(
btw snd_sdl doesnt fixed yet

34
Artwork / Ak-120
« on: September 25, 2006, 05:00:18 pm »
100%
(i am not "lisence fat bitch" who is interested in lisences, author law and etc... hm lol... open source forever  :)  )

i asked not about allowing mmm

i asked about are you interested in this kind of models =)
if yes its good :)

35
Artwork / Ak-120
« on: September 24, 2006, 08:51:26 pm »
thanks for answers)
i will try to do something new soon :) , but without textures i think( i am bad in it :roll: )

36
Artwork / M-150
« on: September 23, 2006, 10:26:35 pm »
m-150...(future variant)
changes original assault..  :)
 http://www.axifile.com?4272421

37
Artwork / Ak-120
« on: September 23, 2006, 03:42:08 pm »
ok.. i found bad texture and tried to add all to game(sorry for quality of texture but i am noob :) ) and it works!

Here you can find my model added to a game
 http://www.axifile.com?8121301

 :)  :)

38
Artwork / Ak-120
« on: September 23, 2006, 03:27:15 am »
mm i am new in modelling kinda noob :)
tryied to make somekind of ak-104 or something like future modifications of it.. but  haven got a texture
so.. mm opinions, advices, can it be use in project?..
http://download.yousendit.com/6E09AF0F5EC7DC40

39
Discussion / MULTIPLEER
« on: September 22, 2006, 10:32:52 pm »
what do you think about making an option during creation of server:
something like this:
choose game type: lan\internet it will be easy to use this option, not console-commands or something else :)]
because creation of server mm is more lan orientated... so programmers can make split of lan and inet modules (.cpp) (if you already havent this)

40
Discussion / MULTIPLEER
« on: September 22, 2006, 08:49:47 pm »
can i play with my friend in internet?(win32)
we tried to do it but after he created a server i couldnt connect to him(but in reality his ping with my comp is quite good)
it was looking like:
connecting.. connecting.. connecting... nothing happened
and is there some kind of lobby?
or player connects in a midle of game?

or only lan works?

41
FAQ / Building UFO:AI in Win XP
« on: September 19, 2006, 07:59:16 pm »
so was bug fixed in visual c++ with gettext?

42
FAQ / Building UFO:AI in Win XP
« on: August 07, 2006, 06:10:37 am »
wtf after choosing debug dev c++ compils with size 2.6 and no icon and exe is unstable, how to turn off debug in dev c++?

43
FAQ / Building UFO:AI in Win XP
« on: August 06, 2006, 05:36:05 am »
Quote
edit: if you have read it before my edit, ignore it. must have been the beer from yesterday

no i dont =)

yeah... the same..
do you know how to compile in dev c++ with warnings? not errors
because it dont want to compile if any warning was found

44
FAQ / Building UFO:AI in Win XP
« on: August 04, 2006, 08:31:10 pm »
how to add gettext support in VisualStudio?
can you help plz  :)

45
Coding / snd_sdl.dll not fixed
« on: August 01, 2006, 08:22:32 pm »
the problem is snd_sdl.dll for win (rc4 last ver)
when i use it with windows game often fall down at start, i cant run the game,
for example tree times this:
http://img186.imageshack.us/my.php?image=1234an1.jpg
and only one time normal run, like snd_sdl.dll is unstable
if i will delete it, all will be stable, but no sound :(
its need to be fixed

now i am using snd_wapi renamed to snd_sdl
is there another way which make game understand snd_wapi.dll?

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