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Messages - gerald

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31
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 24, 2009, 11:41:52 am »
Was hoping to help out but this is much too frustrating and time consuming with no gain whatsoever.

well ...no gain ??
last version improved much things i saw,some maps works ok wchich was lately bugged,patience man its not work wchich could be done in day or week.

32
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 24, 2009, 02:13:56 am »
I have fixed a couple of aircraft item (equipping) bugs today, so getting the very latest version is a good idea. ;)

Edit: both aerial laser and particle beam weapons work.

-geever

oo great need to try i started new campaign :) thx alot:)

33
Bugs prior to release 2.3 / Re: ERROR: Actor is still moving
« on: August 23, 2009, 06:47:50 pm »
Loaded routing for tile tropic/tr_f06 in   0.0s
Map:tropic/tr_f07  Offset:(16, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(144, 144, 0) wpMaxs:(151, 151, 2)
Tile bounds: (144, 144, 0) to (151, 151, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile tropic/tr_f07 in   1.0s
Map:tropic/tr_f02  Offset:(16, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(144, 136, 0) wpMaxs:(151, 143, 2)
Tile bounds: (144, 136, 0) to (151, 143, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile tropic/tr_f02 in   0.0s
Rerouted for RMA in   0.0s
checksum for the map '+tropic': 878550369
ufo script checksum 2405305234
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/tropic.mat'
music change to David04 (from karlmacklin_geoscape)
Starting the game...
gerald has joined team 0
(player 0) It's team 1's round
gerald has taken control over team 1.
music change to alBasrahM (from David04)
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
********************
ERROR: Actor on team 7 is still moving (2 steps left)
********************
Shutdown server: Server crashed.

ver 25745 tropical+drug

34
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 23, 2009, 06:40:16 pm »
Best tactic for what? I can't even use sparrows, t20 missiles, or shiva cannons on my main saved games because of the "no ammo" bug.

why no try download new version and try start new campaign?
ver 25557 and newest one 25745 or sumfin have no ammo bugs at least as for me all works good with it untill i mounted aerial laser or particle cannon.

35
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 23, 2009, 02:49:19 am »
whatever try build some sams around bases use 2x sparrow missiles on ur ship supported by shiva and launch when ufo is a bit softened by SAM 's.
best technic as for me,dont launch against harvester so u have no chance probably.

36
Feature Requests / Re: Alternate Stun Method
« on: August 22, 2009, 03:24:24 pm »
well there are electro lasers but they kill almost always as for me ....

37
Bugs prior to release 2.3 / save games
« on: August 21, 2009, 07:07:03 pm »
are save games of different builds compatible or should i start new campaign ?
so i downloaded an older than 25557 and trying it out

38
Bugs prior to release 2.3 / Re: game crash on landing at downed ufo
« on: August 21, 2009, 12:30:58 pm »
thx for links :) ill check em asap :)

39
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 21, 2009, 12:25:29 pm »
Hmmm,

Still not too sure which version / binaries u grabbed.
Haha.

Anyway, dun fret. I am recompiling a new version now. The maps still compiling, so it will take a while, as i still will have to compile the binaries and upload them. Maps recompilation is going to take a while more (seemed like more stuff), and uploads gonna take another 3 hrs plus.....

Maybe abt 6-8 hrs later u can check out my binaries download page again? :D
Then start a new game - PS: U might want to move your old savegames somewhere else, and not use them.

See if these frustrations come bk again ok? I hope surely they will not. For in faith, we must have. For hope, we will look forward to. Moving ahead, we will!

Signing off now, I am.
Odie
:D

about that crashes Odie i think Whatever is talking bout "actor is still moving" bug i got same sometimes i complete mision if kills alien in 1-2 turns but get bug if longer.
Whatever attach console or save pls probably is bug they working hardly on already and many folks got that.
Another thing if going bout that bug its happens some less often for me when i uncheck "center on soldier" option:P dunno if that have any with that or is my feeling though :P

40
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 21, 2009, 12:17:35 pm »
I've looked all over for scouts... everywhere. I shoot everything down. EVERYTHING on the planet.They vanished on my game. Can you actually even research scout ship on yours?

I checked and you are kinda of right about dissassamble, it sort of works. You do get the items listed, but the they are completely useless. Other than alien materials which you can only sell for some small amount of cash. The other items do not show up in the buy/sell panel(which is why i thought they didn't exist at all). Regardless, they all seem useless as they do not open up any research options nor are they used for anything else. just take up space.

uhm about ufo parts and scouts one idea what happened also to me.
are you sure hangars containing disasembled ufo are in same base as ur research labs?
i got labs in other base and forgot to transfer was wondering long time why they no appear on list
hard to say what wrong with scouts though if they no researched they will appear as just "ufo" anyway they always fly with 770 speed so easy to check

41
Feature Requests / Re: Aborting a Mission
« on: August 21, 2009, 12:11:34 pm »
long campaign will keep ppl playing :P
well as for me would be nice have that evac option it helps really much

42
Bugs prior to release 2.3 / Re: Are these bugs or design changes??
« on: August 21, 2009, 02:44:03 am »
Some are obviously bugs, but others I'm really not sure of. I first played the stable 2.2.1, but then read about the dev version and then played that one instead. I downloaded the last one listed on nikado ending in 557, but the game was seriously altered from the 2.2.1, and many cases not in a good why:

I cannot research UFO scout.

After a couple months, I no longer even see scouts, only Harvesters and Fighters.

When I disassemble a ufo, I only get the alien materials. None of the alien technology that I'm supposed to get.

I've played the game through for over a year and have like 5 full bases yet the only only alien race I've encountered the whole are the Tams.

The weapon details are gone. They really tell you nothing about the weapons at all.

I read that coilguns are a good sniper upgrade, but I can never research them, (apparently I need the needler or something?) Played a over a year and cleared almost every crash site. What's the deal? I have nothing left to research except for "alien scout ship" which always says I don't have enough information to research.

The game can ONLY be played in a window and ONLY at 1024x768. If I try to play any other combination, the game locks up when entering a ground battle.

There is a weird "no ammo" bug that happens after you research the aerial laser cannon. Basically your craft becomes bugged and often your craft will go to attack a UFO and die because "it has no ammo" even when it had plenty of ammo. This bug seems to happen particualrly frequently on the sarcens ships. Only way to for sure fix it that I have seen is to equip your ships with all Aerial laser cannons.


i play ver 2.3 25557 also and for me things u talk about here mostly works ok.
scouts ufos are a bit rare but they shows sometimes they often trying avoid SAM;s range.
i disasembled some of ships fighters scouts harvys and always got all wchich was writen in report
met 2 races but i no play long in ver 2.3 yet is proly cause,but met taaman and ortnok.
i play in full screen mode 1024/768 no problems with that
not sure bout aerial cannon i've got no such message but fighters return to base really quick after attacking it seems like they fire rockets only and no use mounted lasser cannons.

43
from what i understand here u talkl bout thing wchich automatically switch reaction fire so ur soldier get enough TU to walk to place u click,sound good but what if u accidently click in place where that system will switch off reaction fire to give soldier enough TU ?not so safe thing i prefer to reserve certain amount manually

44
Feature Requests / Re: Aborting a Mission
« on: August 20, 2009, 12:33:29 pm »
In X-Com Apocalipse you had special fields on the edges of the battle map with arrows. If an alien, civilian or a soldier ended his [and here I do not remember] move/turn on such a field he would leave the mission.

Such feature is, as far as I know from the storyline topic, required by the campaign missions, expecially the last one

Spoiler:
blowing up the alien mother ship

[damn, there are not spoiler tags?]

in terror of the deep was things like that,multilevel missions,there was areas needed to be reached by all squad members wchich you want to go to other stage also all equip they want to use there.
 x-com and terror got similiar evac scheme,u got to take all soldiers and equip u want to evac inside dropship.
good thingy u was able to "wake up" unconcious soldiers and gather bodies and equip,was very helpfull when u got weak squad and want take an alien equipment or alien body u need to research progress.
would be nice have that here also :)

45
Bugs prior to release 2.3 / Re: game crash on landing at downed ufo
« on: August 20, 2009, 12:05:01 pm »

Till then, have some fun with pain in ur butt too ok? :P (Thats if u wanna compile too..... hehe). If not, juz grab the existing binaries, which are by far (the latest) already abt 200 revisions old.

ill check how it work hehe :)
links to that instalers u talk about are here in forum right?

about bugs yet,when i tried repeat that situation with fighter i saw weird thing.
ufo fighter comes into range of my SAM's then dissapeared,there no crash site also no message so i lost tracking or so ship lost to sea.
attaching save screenshot and console

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