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Messages - Sarin

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196
Tactics / Re: Snipers vs Medium-armored aliens
« on: August 06, 2010, 03:12:06 pm »
Ammo capacity might look frightening at first, but isn't really so bad...my two snipers carry total of 6 rounds each, and have never ever used all of them. I never use them as RF weapons, lasers are much better for that.

197
Tactics / Re: Storming harvester
« on: August 05, 2010, 12:23:09 pm »
Yea, you can simply bash their heads with stun rod...but for softening up, I prefer a few laser pistol hits.

And normal stun works, just isn't enough to knock out full health taman on one hit.




198
Discussion / Re: New mission types?
« on: August 04, 2010, 06:53:59 am »
Nope, as far as I know the type of misson depends on place where UFO lands.

199
Tactics / Re: What are PHALANX supposed to be? I.D.I.O.T.S.?
« on: August 01, 2010, 12:30:17 am »
I've noticed this a long time ago. So in my game, I've been saveloading at the end of each month to get at least one elite among new recruits, and made my primary team only from those. Now, one of them has made it to Lt.Col, and they finally shoot like real soldiers.

200
Tactics / Re: Storming harvester
« on: July 29, 2010, 01:56:41 pm »
I am not 100% sure about the magic line, I know it works in map Harvester, and Little Bungalow in Forest (tho not always there, as there might be civilians nearby that screw it up).

RF is a bit bugged right now, it works good later on when enemy is using bigger (and slower) guns, but fast pistols screw it up. I have often the same problem with forgetting to save TUs, so it often ends as all-out assault, hoping to kill them or at least give them too many targets, so they split the fire and just injure my soldiers.

No lasers? That makes it hard, lasers and nanocomposite armor are pretty much essential.

201
Tactics / Re: Storming harvester
« on: July 29, 2010, 12:21:34 pm »
A bit ASCII graphics :D this is the back of harvesters:




_______l__  _l_  __l__________
           \   l             l   /
      **** \_l             l_/ ****

If you approach from the bow of harvester, soldiers at positions marked * are usually safe, as long as none of your soldiers go past that line, probably due to AI bug. Once your soldiers are in position, you can storm the aliens that are near enterance.

Another possibility is reactionfire baits. Several soldiers with laser weapons and medikits take position at significat distance from enterance, must have visual on it. They will draw fire of aliens, but distance and medikits should prevent any casualities, and lasers could score a hit or two with RF. Your assault team will use that time to safely get to position for assault.

If you suspect there are aliens hidden right behind the doors, fire rocket launcher and grenades through the doors into the wall, splash damage will kill them, or at least injure them, making them go out raging or duck and freeze in fear.

EDIT: damn, ascii art looks a bit different in edit mode but well...it should work.

202
Discussion / Re: When will development will be finish?
« on: July 26, 2010, 01:12:49 am »
There is deadline, probably somewhere around 2100 :D

203
Tactics / Re: What are PHALANX supposed to be? I.D.I.O.T.S.?
« on: July 25, 2010, 04:51:45 pm »
I didn't have this problem so much, been playing on standard diff. Some tips..crouching significantly improves accuracy, only few weapons-GL, shotgun, flamer-doesn't need it. Right weapon loadout is nescessary-my tip is two machineguns, two snipers, shotgun, flamer, grenadier, rocket launcher or assault rifle.

204
Bugs in older version (2.3.1) / Re: Alien AI
« on: July 23, 2010, 01:28:54 am »
Well, AI is always stupid, it is known issue...and RF is still buggy. In short,RF doesnt work against plasma pistols but work well against bigger guns.

205
Tactics / Re: What's your favorite weapon?
« on: July 19, 2010, 08:16:08 am »
Several ufopaedia articles about pistol type weaponry mention dualwielding...that is inconsistent with game.

206
Discussion / Re: Feedback 2.3
« on: July 19, 2010, 01:41:03 am »
Speaking of Starchaser, it actually has normal engines and is quite useless-it is just Stilletto with double range.

207
I meant, what is new in dev version compared to stable?

208
Discussion / Re: Aliens impaired by wounds?
« on: July 18, 2010, 01:04:26 am »
Injured aliens can panic. Sometimes they go raging, sometimes they freeze or duck. Happens, especially if he's one of last aliens remaining.

209
Offtopic: Plasma shotgun? What else I am missing by playing stable?

210
Discussion / Re: How many bases can you purchase?
« on: July 17, 2010, 04:13:36 am »
My favs. Three interceptor/infantry bases located at mediterran, Cuba and Vietnam. Offbase radars at south africa, south america and australia. Just this gives me about 90% coverage of populated areas.

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