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Feature Requests / Re: Gun attachments and other ideas.
« on: April 18, 2011, 08:38:07 pm »
I think gun attachments are scheduled for quite some time, since equip screen actually has provisions for that. Some of those options could work, tho semiauto/manual reload is unrealistic, since there is no difference in power...some of weapons in game have folding stock/foregrip, those might work...however, there should, I think, be tradeoffs in most attachments. Silencers do tend to reduce power of gun significantly, tho I have no idea how you wanna silence anti-materiel rifle. so I'd scrap that idea....
Heavy attachments are, for most part, useless. GL is semiauto with burst mode, so full auto is generally useless...besides throwing all 6 grenades in one spot, that is quite a waste of resources and TP. And Ufopaedia gives a good explanation why Rocket Launcher is unguided-there is no man-made targetting that can fit into rocket capable of getting through the alien jamming.
Oxidizing bullets: unrealistic, unuseful.
Scatter shells: that's what flechette rounds are.
Heavy attachments are, for most part, useless. GL is semiauto with burst mode, so full auto is generally useless...besides throwing all 6 grenades in one spot, that is quite a waste of resources and TP. And Ufopaedia gives a good explanation why Rocket Launcher is unguided-there is no man-made targetting that can fit into rocket capable of getting through the alien jamming.
Oxidizing bullets: unrealistic, unuseful.
Scatter shells: that's what flechette rounds are.