I have most of them uploaded already in a semi-completed state
here hrmm... it appears to be down at the moment. If you have anywhere to upload them to I can do that. Seems to be up and working now. My apologies if the directories are a little messy; I've been meaning to adapt a more professional and presentable standard to my works, just haven't gotten around to it yet
They are CC-BY-SA I think. I'm not really too invested in all the legal mumbo jumbo. All I'd really like is that nobody uses them to get money (or if they do, I'd like a cut
Some are animated and textured, although not at the level that I'd *really* like them to be. But they certainly are passable imo.
They were originally made for the game
Complete Annihilation -- which I've plodded along for a while now every so often adding units.
I'm not sure that the animations are compatible with UFO:AI, but I don't really have any idea how most of the stuff is handled here works, something that I'll have to pick up soon I suppose.
I have yet to learn how to do ambient occlusion and normal maps and some other advanced stuff, but I did notice some mention of them while lurking in the forums so hopefully I'll be able to practice
Organic people and plants are also a bit foreign as the Spring engine doesn't really support mesh deformations (yet). So there is a lot of stuff I still need to learn, but I'll try and get some workable assets made and finished.
@MCR: heh... I knew someone would bring previous threads up.
The thing is its kinda hard creating a model/texture of something if you don't know what it should look like. Which is why when someone describes something that they specifically want or have some concept art it helps a LOT. (that is if I don't already have an idea of what I want to make -- which I don't at the moment) I will eventually come up with something, I was just hoping to probe for a little push for inspiration
But yeah, playing definitely gives me inspiration, although sometimes it can take a while.