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Artwork / Re: Redo of Soldier Body model
« on: October 03, 2009, 03:35:35 pm »
Well I think it will be something like this...
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Yes, I have upwards of 30 to 40 or so different camo patterns actually. How many can you handle? I could also re-arrange the UV map so that all the camo parts are together in one area, and that one area could be re-placed swapping camo in and out, so that you only have to work on just one texture and not have to do the same work over and over again many times.OK, let's skip that part for now =) First I need to make at least one. Drawing is about layers - I don't need to do the same work, I need only to change backgrounds once it's done.
I really get tangled... Destructavator is changing the model right now - this skin may not fit the new model. So let's do it like this - I'll wait until Destructavator make his work and only then finish this skin (and make new one so everyone will be happy )QuoteSo, need I finish this one or not?Yes - as i've said
As it is right now it looks rather...historical, making the whole thing look more like something archaic from one of the world warsWell, I think I should tell the truth - I want it to look that way from the beginning. It's not just brown Y belt (which is real WW2 equipment) and copper and sweater and buttons instead of zippers - the uniform itself is old style. I agree with all you said, but I was thinking it will looks cool. And that is why I wanted to make the "urban" one whole different - it would be modern style. One in the old style and one in the new style - isn't it better than just full set of clone skins with different camo texture?
as soon as you get a good model and texture that Winter is happy with, please attach it to a post or upload it, so that Vedrit and I can get to work on animating itI don't think you need to wait me. In the end I just set texture a bit different and add the buckle and that's all. No radio, no dummy weapons. The last thing is pouches and holster you ask, but you see - big objects must be modeled and small can be drawn. If you want something like pouches and holster it must be modeled (like the one on the belt and legs), or eye will see the fake in any angle, different from 90. I can make them if you want, but I think there is enough of that stuff already. I just draw a few more pockets.
you added a lot of files that you should not even have touchedMaybe I add some old skin by mistake, but it should be only new skins and md2 It should be head models in md2 (11 (+1 no cigar) for male 8 for female), their skins, and new body skins (6 male and 6 female - 1 for each camouflage you have, including cccp and yellow). If something is missing I can send it all by email.
why did you name it cccpAll skins named according the alliases in existed body model.
the anm files are missing, tooFor the head model? There is no animation =) To make it simple you can copy "malemedium" and "femalemedium" folders and replase all files there by uploaded files. That is the quickest way to test it.
what i now need is the body models you usedThe Body model is the old one, but I change one thing - texture size.
and it would be sweet if you could provide the ufo script files entries for thisI'm sorry, I just don't get this part. Can you, please, explane what script you need and I'll make it.