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Messages - smalul

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16
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 26, 2007, 07:04:44 pm »
OK, here is a link to this file:
http://www.filefactory.com/file/ddc39a/
I'm quite sure this is the right file (I erased the saves when I installed today's update, but luckily it was still in the recycle bin.

I will note again that this file is for the April 24th version, not the April 26th version, which you published today, so it won't work in current version.
And yes, it seems to me this bug is in the message system as well (the log stops just before loading the "messagesystem", there is another problem with the "messagesystem", and the expression is type < MSG_MAX). It seems to me like some sort of buffer overload bug (the size of the string it too big for the declared variable). I personally don't understand the need to save all those messages in the saved files - why don't you just dump them in the console log? I won't mind not seeing those message each time I load a saved game.

17
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 26, 2007, 04:06:24 pm »
Sorry Zenerka, I always get the same "Assertion failed!" error, and I've already posted a picture of that error in this thread, but here is the message again:
Quote

Assertion failed!

Program: G:\UFOAI-2.1.1\ufo.exe
File: ../../src/client/cl_menu.c
Line: 3977

Expression: type < MSG_MAX

For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)

The picture:


I must note that every time I got this error, it was the exact same error (same line, same file, same program).

I hope this helps.[/quote]

18
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 26, 2007, 12:37:55 pm »
I guess I've hit one of those bug in the April 24th version as well. Just in case this isn't one of them, I'm posting the log here.

I've built another base, then saved:
Code: [Select]
]version
"version" is "UFO: Alien Invasion 2.1.1 x86 Apr 24 2007 Win32 DEBUG"
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 2, homebase: Base #2
Save 'slot6'
...subsystem 'base' - saved 11607 bytes
...subsystem 'campaign' - saved 288 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 28459 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 26811 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai31' saved.


Then I tried to load it. I hit the "Error in loading a subsystem" error again.
Code: [Select]
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot6'
...subsystem 'base' - loaded 11607 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
...subsystem 'campaign' - loaded 288 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 28459 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 26844 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (3f)
Changing to Singleplayer


I hope the new version already have a fix for this.

Edit:
I hit the "Assertion failed!" bug with the April 24th version. It seems it is somehow related to having more than 1 base, and maybe more than 1 radar station, but I can't be sure. I'll try to reproduce the bug.

Here is the log:

Loading a working saved game:
Code: [Select]
Load 'slot5'
...subsystem 'base' - loaded 11479 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
...subsystem 'campaign' - loaded 244 bytes
...subsystem 'hospital' - loaded 6 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 24022 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 23353 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 32 bytes
File 'slot5' loaded.
Changing to Singleplayer


Built another radar station in the second base, let the time run. I saved when a mission popped-up:
Code: [Select]

CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 2, homebase: Base #2
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Save 'slot7'
...subsystem 'base' - saved 11607 bytes
...subsystem 'campaign' - saved 292 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 28450 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 26811 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai31-2' saved.


I then tried to reload the game I just saved:
Code: [Select]
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot7'
...subsystem 'base' - loaded 11607 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
...subsystem 'campaign' - loaded 292 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 28450 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes

But then I hit that "Assertion failed!" bug.

19
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 25, 2007, 01:19:22 pm »
I got another "Assertion failed!" with the April 22th version, but now I see there is a newer version, so I'm downloading it now.

By the way, memtest86 didn't find any problem with my computer memory (after more than 10 hours), so do you have any idea what else could cause such a corruption of the saved games files, if it's not a problem with the load/save system?

20
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 24, 2007, 08:05:38 pm »
Quote from: "Zenerka"
So I am asking - can you reproduce that with Shai49? If yes, can you, please, note all the steps you are doing to reproduce that bug? That would really help to identify that.

Sorry, but I have not been able to reproduce this bug. I know that in both cases (in games started with both the April 20th and April 22th versions) I had 2 bases, with more than 1 radar station in each.
I will run memtest86 overnight just to make sure I don't have any problems with my computer memory.


Quote from: "Zenerka"
The B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2) error - just looking to the code, looks impossible to hit. The only way to get this would be to call this function with parameter being base index bigger than or equal to the amount of bases. Actually it can be done if only the baseCurrent pointer DOES NOT point to existing base... but THAT would mean something is really broken somewhere, because baseCurrent should always point to existing base. Otherwise -> KABOOM.

I have had this bug more than once, and now that I think of it - I'm quite sure some kind of saving/loading crash followed this bug.

21
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 23, 2007, 10:53:56 pm »
Quote from: "Mattn"
just make sure that you are using new savegames for every new binary - e.g don't use savegames from 20.04 binaries and try to load them into 22.04 binaries. that won't work

The files from my previous post are new game started in the April 22th version.  I will always use the newer versions, as long as you release them for download, but please - give each release a different version number - it would make it much easier to refer to the right version.

22
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 23, 2007, 09:44:26 pm »
OK, I've managed to get that "Assertion failed!" with version 2.1.1 from April 22th (couldn't you just called it version 2.1.2?). Here is part of the log:
Saving a game:
Code: [Select]
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Activate stage ufos_are_coming
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Save 'slot2'
...subsystem 'base' - saved 5963 bytes
...subsystem 'campaign' - saved 348 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 31661 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 28661 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai49' saved.


After that save, I've built a second base with 2 radar stations (and the basics - power plant, living quarters...), as well as adding 2 more radar to my first base. Then I saved it:
Code: [Select]
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
Save 'slot3'
...subsystem 'base' - saved 11463 bytes
...subsystem 'campaign' - saved 348 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 31661 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 28737 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai50' saved.


Then I got a few of these errors:
Code: [Select]
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
B_GetNumberOfBuildingsInBaseByTypeIDX: Bad base-index given: 2 (numbases 2)
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ
CL_UpdateHireVar()... aircraft idx: 0, homebase: PHALANX HQ


Then I decided to reload the game I just saved:
Code: [Select]
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot3'
...subsystem 'base' - loaded 11463 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
Activate stage ufos_are_coming
...subsystem 'campaign' - loaded 348 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 31661 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes

And then there was that crash. Actually, it's not really a crash, but it refers you to the C++ debugger (if you have one installed), and if you choose to reply, then you get the crash screen.

Here is a link to slot3.sav save, which cause this problem:
http://www.filefactory.com/file/f2ef1b/
This should help you locate the problem, as it should take you directly to the debugger.

[EDIT] If I choose Ignore, I get a "Error in loading a subsystem" error. Here is the ufoconsole.log for that case:
Code: [Select]
Load 'slot3'
...subsystem 'base' - loaded 11463 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
Activate stage ufos_are_coming
...subsystem 'campaign' - loaded 348 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 31661 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 28831 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (ffffffff)
Changing to Singleplayer


And just in case - here is the previous save:
http://www.filefactory.com/file/f566f6/
I saved just before building the second base with the 2 radar station, and before adding a radar station to my first base. This save Is working fine.
[/EDIT]

To sum all my posts so far - I've managed to get 2 different errors with both versions of version 2.1.1 (from April 20th and April 22th) - 1. "Error in loading a subsystem" error. 2. "Assertion failed!" Error and crash.

I'm sorry for all my posts here, but you did ask people to post about errors in the loading/saving system. I just hope something good will come out of all this.

23
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 23, 2007, 05:12:23 pm »
Quote from: "Zenerka"
smalul, additional question, which language do you use in game?

Well, by default "set s_language" was set to "", which gave me no text in the intro and research screens, so after searching the forum here, I've learned I had to edit config.cfg and set "set s_language" to "en_GB" to see the texts in English (I haven't seen any option to change the language while playing). I hope this helps.

24
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 22, 2007, 09:25:02 pm »
You can't load games from the April 20th version in the April 22th version - this would cause a crash.
The last bug I reported happened in version 2.1.1 from April 22th (as I wrote), and it was a completely new game.

Here is a link for the file itself:
http://files-upload.com/183223/slot0.sav.html
I hope this helps.

25
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 22, 2007, 07:53:42 pm »
Quote from: "Zenerka"
smalul, but you tries the new game, not old loads from previous testinstaller, do you? The old loads won't work because of bugfixes we introduced.

I don't quite understand your question, but I have installed today's update (you really should give each version a different number, and not refer to the release date as the version).
Anyway, my last post is about a bug in the latest release - the one from April 22th. I had that bug in version 2.1.1 from April 20th as well.

The post before that one (the post with the pictures) refers to version 2.1.1 from April 20th. I wrote I have no way of knowing if you fixed that bug or not, because the problematic saved games  won't work in version 2.1.1 from April 22th.

26
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 22, 2007, 06:42:53 pm »
Another "Error in loading a subsystem", this time with version 2.1.1 from April 22th, 2007 (the version you released today, I just replaced the 2 files like it was written).
The log:
Code: [Select]
====== UFO Initialized ======

Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot0'
...subsystem 'base' - loaded 5715 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Activate stage intro
...subsystem 'campaign' - loaded 256 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 13067 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 48 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 992 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (e1)
Changing to Singleplayer

27
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 22, 2007, 06:02:27 pm »
OK, I've downloaded ufo.exe and 0ufos.pk3, and replaced the original files in my installed directory. I'm guessing you changed the load/save system again, because if I try to load a game saved with the original version 2.1.1 (April 20th), the game crashes. Here is a picture of the crash:




Actually, I'm posting here because I found another bug in the load/save system of the original 2.1.1. beta (April 20th). I have no idea if you fixed this bug already (like I said - I can't load any of the older saved games), but just in case you haven't, here is the bug: When I try to load a certain saved game, I get an "Assertion failed!" crash. Here is the picture of the crash:

If I press retry, I get a full game crash:

Let me know if you need a copy of the saved game which causes this crash.

I hope I don't bother you with this bug too much, and if you already located and fixed it - I'm sorry.

28
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 21, 2007, 05:50:26 pm »
Quote from: "Zenerka"
smalul, bugs not related to saving should be reported on sourceforge tracker if they are not mentioned there yet as well as reported here - that's because if the bug will be release-stopper, we will try to fix it ASAP, while if the bug won't block release, we can postpone it for next days.

OK, thanks. I've sent a few bugs to the tracker already.

Quote from: "Zenerka"
About the savegame bug with message subsystem, we will look into this, thanks for the report.

OK, more on this bug - first of all, it now seems 2 of the 8 save files are working, so not all is lost. Second, it seems like there are 2 stages to this bug:
1. The first part is the "Error loading game. Error in loading a subsystem - see console for more information", which appears only when I try to load a broken save file. Good save files are working fine.
Here is a picture of the bug:

2. The second part is the "Error loading game. Error decompressing data". This part happens after you try to loading broken save files a few times in stage one ("Error in loading a subsystem"), and then you start getting this "decompressing data" error. In this stage, you can't load ANY of the save files, including the working ones, and all gives the same "decompressing data" error message.
Here is a picture of this stage:

I hope this would help you locate and fix this bug.

By the way, do you need my saved files for analysis?

29
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 21, 2007, 02:34:27 pm »
OK, I too got a problem with the loading system. Here is the log:

Quote
Save 'slot7'
...subsystem 'base' - saved 5815 bytes
...subsystem 'campaign' - saved 266 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 24360 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 18432 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai40' saved.
Save 'slot0'
...subsystem 'base' - saved 5959 bytes
...subsystem 'campaign' - saved 266 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 24360 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 22 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 18432 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai41' saved.
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot0'
...subsystem 'base' - loaded 5959 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
...subsystem 'campaign' - loaded 266 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 24360 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 18465 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (3f)
Changing to Singleplayer
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot7'
...subsystem 'base' - loaded 5815 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
...subsystem 'campaign' - loaded 266 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 24360 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 22 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 18465 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (3f)
Changing to Singleplayer
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot6'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot5'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot4'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot3'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot2'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot1'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot0'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot7'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot6'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot5'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot0'.
Loading savegame
...version: 1
...game version: 2.1.1
Error decompressing data in 'slot0'
.

OK, I've tried all the saved games, and at some point I've started getting that "Error decompressing data" message from all slots.
Once again my game is lost...

30
Feature Requests / Testing request: 2.1.1 testinstaller.
« on: April 21, 2007, 09:20:51 am »
Great work with the new update. No problem yet with loading and saving.

I wanted to ask - should I report other bugs here as well (not just about the load/save system), or should I keep submiting them to the bug tracker on SourceForge, under version 2.1 (no option for version 2.1.1 under group). I'm asking because I have a bug showing 4 soldiers "Currently healing" while only 3 are listed in the hospital, and I'm not sure where to report such a bug?

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