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Messages - Gren

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136
Success!!

Uninstalled r29195
Built and installed r29196
Loaded same mission savegame 25 times using 'Retry' without generating the error  ;)

I will test with other savegames.
Create a new mission savegame and test with that.

Nice work guys!!  ;D

Edit:

Tested with 3 other savegames without problems.

Created a new savegame, reloaded with 22 Retries without any errors and successfully completed the mission..  :D

137
please retry with latest trunk (>= r29196)

also see discussion here: https://sourceforge.net/tracker/?func=detail&aid=2967051&group_id=157793&atid=805242

I left a build running overnight (r29195) and tested this morning first thing - Loaded up a recent saved game - after 4 retry loads, the error happened.

I will do another build and try again with r29196.

138
If I do another build - will that help?

139
Windows / Re: Error Running R29133
« on: March 27, 2010, 09:01:15 pm »
I've tried 2 more builds (to make sure I'm doing it correctly) 29150 & 29154 - both have the same problems as before...???

140
Windows / Re: Error Running R29133
« on: March 27, 2010, 05:20:43 pm »
Thanks MCR - and a big thanks to Muton  ;D ;)

Just running another build atm.

141
Windows / Re: Error Running R29133
« on: March 27, 2010, 01:20:56 pm »
Again a non up2date mingw environment

Get the current one
UfoAI_win32_build_environment.htm

.....Posted at the same time - ty Muton.  ;) ;D What do I do with it once downloaded?  ???

142
Windows / Re: Error Running R29133
« on: March 27, 2010, 01:20:08 pm »
Well assuming that the lib goes with the others in UFOAI-2.3-dev (I extracted it from balasar's 7zip file to there) the game can now start, but when I load a saved game, the console is flooded with an error message (see attached) which eventually finishes in an Assertion Failure :(

143
Windows / Re: Error Running R29133
« on: March 27, 2010, 10:42:00 am »
I attach needed lib

Thank you balasar..  ;) ;D

144
Windows / Re: Error Running R29133
« on: March 27, 2010, 10:40:44 am »
Added a bugtracker item for this:
https://sourceforge.net/tracker/?func=detail&aid=2977439&group_id=157793&atid=805242

Maybe this should be moved to bugs in development version ?

Wasn't sure if it's a game problem, or a glitch with the installer in deciding where to post - but thanks anyway MCR  :)

145
Windows / Error Running R29133
« on: March 26, 2010, 07:28:12 pm »
Just run a new build with Muton's Installer and when I try to run the game it's looking for libiconv2.dll - any ideas anyone please?

146
Oh! Well done jfrv24  :D

I did have a real feeling that the Retry reloading had a big part to play in this problem (I was really thinking on the lines that maybe tables in memory needed to be cleared on each reload, or weren't being cleared properly) but your technical steps seem to have helped to point to a definate area.   :) ;)

147
I just tried to do 7 or 8 'Retry' for the bridge map, but it worked fine :(

Strange that I can make it happen like this and not you... well it looks like I could be on the wrong track then - I thought that a clean re-install might help too, but the error is still there.  :(
I'll load up some earlier savegames to see if I can still create the error this way.

Quote
Plz continue to find a way to reproduce it....

Sure - no worries. It's intriguing if nothing else :)  ???

148
I've been trying to find similarities in the missions when this error occurs, but I have had no luck, until today.  I can reproduce this error on any of my saved games by using the 'Retry' option 5 times or more. I don't think any action is needed, although I moved one of my men a few paces, then selected the Retry Mission Option.

I have just tested 2 saved games - Bungalow in the Forest and The Bridge maps, in the last 10 minutes and both crashed with this error after retrying 5 times.

Hope this helps  ;)

149
Windows / Shevaar and Taman
« on: March 14, 2010, 06:22:59 pm »
Looks like these two are too interested in saying goodbye to each other than fighting... ;D









150
Yep - I agree here. There's some brilliant weapons that become almost useless and sadly fall by the way as the game progresses. I think it would be a great asset to try and keep as many as possible updated/upgraded so that they can be chosen as an alternative for diversity, rather than the selection of weapons over each other for their power factor.  ;)

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