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Messages - jerikojerk

Pages: 1 ... 6 7 [8] 9 10
106
Bugs prior to release 2.4 / Re: thank you for my key.cfg file
« on: August 23, 2010, 10:44:53 am »
the file at the good place.
I observed that a new file has been generated and is know persistant.

107
Bugs prior to release 2.4 / [31749] funny issue with head
« on: August 23, 2010, 02:39:14 am »
found this on 31749.
heads blink depending on camera position and cursor position.

i've got ATI grafic card, on ubuntu 32 bits ...

108
Bugs prior to release 2.4 / Re: Anyone else notice MD2 animation errors?
« on: August 23, 2010, 02:13:21 am »
i try 31726 and get beheaded soldiers with unvisible weapons. i should say they are beheaded but from time to time, angle to angle the head and the weapons are back. i didn't have this with the previous trunk sync 18h ago.

109
Bugs prior to release 2.4 / Re: thank you for my key.cfg file
« on: August 22, 2010, 04:38:18 pm »
Mattn, i  play on trunk version and trunk is 2.4 for months too.

110
Bugs prior to release 2.4 / Re: thank you for my key.cfg file
« on: August 22, 2010, 04:35:41 pm »
actualy the situation is worse than i expected.
First it remove key.cfg at every startup, secondly it refuse to load if i set the file read-only.

Please remind there are people who have a 'z' where other have a 'w' (and a 'q' instead of a 'a' ).

111
Bugs prior to release 2.4 / thank you for my key.cfg file
« on: August 22, 2010, 04:01:25 pm »
I did not follow your work for some month but what i clearly remind is that i spend some time to create a key.cfg for my Azery laptop.


Good work removing it  >:( >:( >:( >:( >:( >:( >:( >:( >:(

112
I'm trying to run "make pk3" after removing pk3 files.

i get a shell error saying "the list of arguments is too long" when making the pk3 archive containing the textures.

i'm still under ubuntu 10.04 (gnome/32bits).

113
yes your right. i just don't have sourceforge login.

114
i just had ordered the installation of particule beam on Saracem, then i clicked on random slot saracem and get this:


Quote
XML Written to buffer (1747050 Bytes)
music change to van_geoscape (from ufo2)
ufo: src/client/campaign/cp_base.c :2608 : B_BaseHasItem:  L'assertion << base >> a ?chou?.
./ufo(Sys_Backtrace+0x1f)[0x81aa777]
./ufo[0x81aa7e2]
[0xbff400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x4cda82]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x4c3718]
./ufo(B_BaseHasItem+0x30)[0x80b50bb]
./ufo[0x81038fa]
./ufo[0x8103a51]
./ufo[0x8103ff3]
./ufo(Cmd_ExecuteString+0xcb)[0x813e1dd]
./ufo(Cbuf_Execute+0x162)[0x813ce56]
./ufo[0x807c42c]
./ufo(CL_Frame+0xe2)[0x807c6eb]
./ufo[0x814ad7c]
./ufo(Qcommon_Frame+0x7b)[0x814b1e0]
./ufo(main+0x5c)[0x81a92b7]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x4b6bd6]
./ufo[0x806d031]
./ufo(Sys_Backtrace+0x1f)[0x81aa777]
./ufo(Sys_Error+0x22)[0x81a9681]
./ufo(Sys_InitSignals+0x0)[0x81aa7f5]
[0xbff400]
/lib/tls/i686/cmov/libc.so.6(abort+0x182)[0x4cda82]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xf8)[0x4c3718]
./ufo(B_BaseHasItem+0x30)[0x80b50bb]
./ufo[0x81038fa]
./ufo[0x8103a51]
./ufo[0x8103ff3]
./ufo(Cmd_ExecuteString+0xcb)[0x813e1dd]
./ufo(Cbuf_Execute+0x162)[0x813ce56]
./ufo[0x807c42c]
./ufo(CL_Frame+0xe2)[0x807c6eb]
./ufo[0x814ad7c]
./ufo(Qcommon_Frame+0x7b)[0x814b1e0]
./ufo(main+0x5c)[0x81a92b7]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x4b6bd6]
./ufo[0x806d031]
Error: Received signal 6.

i may have one other saracem being transfered from the current base to another. i don't have a fresh enough savegame.

115
Discussion / developpement version
« on: June 14, 2010, 10:38:03 pm »
How are "decided" the type of map we get, since few aliens (or current trunk version) my game starts to show me a new (type of) map every mission instead of the 5 repetitives one i get before.

i don't know what happens but it renew the game pleasure. ;D

thank you

117
something may actualy happen  'cause i get new search proposition several days later. i can not say if it's linked.
y

118
Bugs prior to release 2.4 / [trunk] translation issue
« on: June 14, 2010, 10:12:07 pm »
Texts for "alien_communication_pre_txt" and "alien_communication_txt" are messy.

the message for alien_communication_pre_txt is the french version of alien_communication_txt. It's may no be one isolate issue.

sorry i'm too lazzy to register in bugtract, sorry.
--
i've got one other question: why "buy/sell" is not translated in french? are '/' allowed? i try to change it without succes?

119
Hi

i completed my first ufo dissassembly. Nothing appeard in my storage. Is that right? i did all research available ( electro laser, nano lame, antimatter). i did build antimatter container.

so i wonder what happend????

120
just look at the screenshot, there is one "jungle" soldier using flamer and one ortnok with plasma pistol.

My soldier jupped from the upper floor and the alien was not discovered before. (it takes me some time to realise were the alien was).

it's the metro map. Fine map.

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