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Tactics / Re: base invasion on campaign
« on: April 28, 2017, 09:11:30 pm »
MUCH clearer now, thanks, really.
several questions arise from that:
i completed (or drove to near the end) several campaings and thus had several base attacks, each on lower difficutlies. i cant remember a time when i lost due to that target zone stuff. i cant even remember seeing a broken power plant wall and was quite surpised on that alternate entry.
i usually also restarted missions if aliens came close to my command center and the anti matter is usually placed within the safe base area, so i had no issues with that either.
could it be that these target zones, at least the outer one, appear to be there in higher difficulties only?
i found those green smoke areas and wondered what it is all about. well thanks, now i know.
the ufopedia.... well i remember reading it looong time ago. am playing ufo ai since about 2'13/2'14 from time to time. as i wrote: i never required more info.
thanks all, really helped.
now i just have to find out if it is enough that 1 alien is within that area after each of their turns or if it is required that one is in the area on the end of my turn too, and how close to the green smoke it is required. lots of questions.....
EDIT:
solved the problem with 1 dead cannon fodder to mourn.
while doing that fight i observed that the powerplant had a hole on the upper level already at turn 1, so nothing had been blown up. might be that's a bug in terms of what you wrote about it.
several questions arise from that:
i completed (or drove to near the end) several campaings and thus had several base attacks, each on lower difficutlies. i cant remember a time when i lost due to that target zone stuff. i cant even remember seeing a broken power plant wall and was quite surpised on that alternate entry.
i usually also restarted missions if aliens came close to my command center and the anti matter is usually placed within the safe base area, so i had no issues with that either.
could it be that these target zones, at least the outer one, appear to be there in higher difficulties only?
i found those green smoke areas and wondered what it is all about. well thanks, now i know.
the ufopedia.... well i remember reading it looong time ago. am playing ufo ai since about 2'13/2'14 from time to time. as i wrote: i never required more info.
thanks all, really helped.
now i just have to find out if it is enough that 1 alien is within that area after each of their turns or if it is required that one is in the area on the end of my turn too, and how close to the green smoke it is required. lots of questions.....
EDIT:
solved the problem with 1 dead cannon fodder to mourn.
while doing that fight i observed that the powerplant had a hole on the upper level already at turn 1, so nothing had been blown up. might be that's a bug in terms of what you wrote about it.