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Topics - Imposeren

Pages: [1]
1
Artwork / Alternative GUI layout
« on: September 12, 2009, 10:21:45 pm »
It's just a layout
How about something like that? It's more optimised, IMHO

2
Design / Plasmoids — battle-oriented alien concept
« on: September 12, 2009, 12:28:58 pm »
This aliens are battle oriented only. They are small as a fist, have little brain, some toxin glands and superconductor magnetic field organs inside them(to levitate).
They live for battlefield. Usually they are swarmed to be more intelligent (XVI), swarming also makes it easier to levitate for them. It's hard to kill them with bullet/laser/etc weapons, so you'll need flamethrower or grenades to kill them all. If shot by point-target weapons swarm just becomes weaker

3
Offtopic / Concepts
« on: September 10, 2009, 03:38:44 pm »
Offtop concepts

4
Discussion / Break movement
« on: August 24, 2009, 09:18:00 am »
Can I stop soldier already on the move? If I can't, is this feature planned?

5
Feature Requests / Hybrid techs and antialien techs
« on: August 22, 2009, 11:12:56 am »
I think that scientist can adapt some alien technologies to improve human techs and make anti-alien techs

Examples:
Antialien:
PBW and Plasma weapons both fire charged projectiles, so they can be deflected with electrical field. Particle beams can be dispersed with special "smoke"

Missiles with proton containers. If small amount of protons get's to UFOs antimatter storage HUGE explosion will destroy UFO. The BIG problem si delivering them to this storage

Hybrid:
Particle pseudo-conductor for  bolter rifle -- conductor rails in bolter rifle are replaced with "tubes" where particles move. Fast movement of particles means that current is very big so Ampère's force (which pushes bolt) is very-very big. This tech requires "magazine" from PBW.
Theoreticaly this is less effective than pure particle beams but bolts can not be deflected with electrical field shilds (if UFOs or aliens have them).
Also mass of bolt is bigger than mass of particles so with same energies momentum of bolt will be bigger that momentum of particles sqrt(m2/m1) times where m2 is mass of bolt and m1 is mass of particles. So momentum will be millions times bigger.
But not all energy from particles goes to energy of bolt. This energy depends on speed of particles and length of acceleration path. But even small percents of this energy'll lead to tremendous momentum

Alien computer adapting, reverse-engineering etc. Even "low-end" alien navigation computers are much more faster than ours. If we could understand how to reprogramm it, we could use them in our reserches.

Plasma Engines. Plasma can be used for reactive force for high-speed flights in upper layers of atmosphere

P.S. What energy source in plasma weapons is used to heat and accelerate plasma? If there is some great power source it can be used for laser weapons


6
Discussion / Production time or cost normalization
« on: August 20, 2009, 06:10:55 pm »
Now cost/pr.time is different for different items so items with same cost can have different production time. And that proportion does not follow any rule, and it's hard to understand what items is good for selling-production. How about balancing this in some way?

Example rule for production time:
Time = 4*Cost^(0.7)
This will balance production process but will afect realism a little. But this makes producing cheap items more resonable for use.
And makes sense in long-time producing for selling

(More time leads to better cost/time rate, but items with same cost take same time to produce)

so times for production will look like this:
ItemCostNew TimeOld TimeTime/Cost
Assault rifle magazine35c48h300h0.73
Sniper rifle magazine42c54h300h0.78
Assault Rifle1050c521h2250h2.02
Grenade launcher1225c580h3000h2.11
Shiva rotary cannon6000c1765h2500h3.40
AA51 missile launcher25000c4793h5000h5.22
(Time mentioned for 2 workers)

7
Discussion / Equipment presets
« on: August 16, 2009, 01:51:31 pm »
How about alowing user to make equipment presets for soldiers(Sniper/Heavy/Stunner/etc). Sometimes reequipmenting soldiers takes much time and with presets it'll be one click + little modification.

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