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Topics - BhOg

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Windows / [2.5-dev] unable to get current UFOradiant to work ?!
« on: April 01, 2013, 10:55:11 am »
Is there any way to get the current 1.6 UFORadiant to work at all?

I did a full install of "ufoai-latest-win32" from 2013-03-24 and 2013-03-29, but UFORadiant never worked, only ate 100% on one CPU core until I killed it.

The download "Map Editor (Windows, x86) Windows UFORadiant (Mapeditor) 1.6 (≈16 MB)" on http://ufoai.org/wiki/Download
  • installs with the fixed path "C:\program files\UFORadiant-1.6.0" without asking, which is an absolute no-go: I don't want any non-system software on my system drive;e.g. the game is installed to "F:\Games\UFOAI-2.5-dev"; furthermore, using \program files\ can cause a shitload of trouble on "professional" systems when run from restricted user accounts (what I would normally do!) ...
  • asks for the engine path at startup, but shows the correct path to the game installation  ... oh, wait, possibly I just found a bug:
    The game installer installs into "F:\Games\UFOAI-2.5-dev", but the UFORadiant setup suggests "F:/Games/UFOAI-2.5dev".
    But even after correcting the path entry, it says "could not load ufos/entities.ufo", most likely because there's no such file in the game folder?!
  • is severely outdated: A directory/file compare between the standalone installation and the Radiant in the game folder showed the standalone is missing 49 prefabs, and almost all files have been changed in the meantime

Btw., I found I have a \maps\ folder full of .MAPs, but if I go to extract the "0maps.pk3" (as told by the wiki), I get all the maps again - in .BSP format. Is this intentional, and correct?

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See Bug report #3093  -  Server crash - Can't move, actor on team 7 dead

This CTG can not only happen when directly killing an alien, but when an alien dies to fire damage over time as well.
Attached a savegame, where the mission bugged out 2 times in a row (so it might be map/alien type dependant as well?), and the log from the latest crash, where the hovernet dies during the bleeding phase.
(version: ufoai-latest-win32-2013-03-29)

I would like suggest to increase the priority of this bug, as crashing out of combat is very detrimental to enjoyment in a game that's 85% tactical combat ... .

see also:
CTD on farm mission
Killed all aliens on battlescape - crash to geoscape

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