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Topics - Talon112

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Design / Possible Mission Briefing blurbs
« on: January 05, 2009, 02:56:41 am »
Hey all, I've been thinking about something I read in another thread:

Mission Briefings before tactical combat.

Here's an example of one for a Supply Ship crash site.

Lieutenant,

Your team has been ordered to secure the crash site of a medium sized UFO that's been brought down by our interceptors. Be careful as some of the aliens may have survived the crash.
The local military has cordoned off the area, but there are still civilians in the immediate vicinity, so make sure to check your fire.

Mission will be concidered a success once all alien presence has been rendered incapable of combat. If you need to evacuate the mission zone, return all team members to the dropship.

Good Luck, Lieutenant.

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Design / Interceptions and Air Combat in general
« on: December 24, 2008, 04:37:04 am »
Hey, I know I'm a total unknown, but I have a suggestion for the interception aspect of the game.

The main focus is of course the ground battle and such, but I think an immersive, but easy to play air battle system may work better than the current (v2.2.1 build) way of doing it.

Simply put, I believe an interface that comes up when two craft meet in mid-air would be much better than the current high range engagements on the geoscape.

I think this was brought up in the wiki, but I think we could benefit from a discussion on the forums too.

My idea is similar to the inspiration behind this game, X-Com UFO Defence. Or one of the commercial ancestors in UFO: Aftermath.

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