project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - zollac

Pages: [1]
1
Discussion / Some thoughts about 2.5...
« on: August 26, 2014, 09:53:28 am »
Hi, there. Haven't played this game for a while (I played 2.4 about an year ago) and I decided to come back and try the new 2.5 game. I had lots of fun in 2.4, but somehow 2.5 seems to be a lot harder, that the fun parts are heavily outweighed by the hard parts. I didn't remember alien can one-shot my armored troopers (nano armor). Now I have to spam smoke grenades in every battle to keep my soldiers alive.
And this is something I don't understand at all. Yes, I know smoke is useful and I use a lot of smoke grenades in 2.4, but I don't remember that I had to spam 10 in a battle in 2.4. Is it intended that I have to spam smoke every game? It just feels so...unrealistic and no fun in it. Currently every battle is a hide-and-seek for me. Whenever I saw an alien, I pop smoke under my feet, move all soldiers inside and shoot the alien to make sure it doesn't shoot back and kill everyone. I have to play like this even when I have superior firepower and number. I think the problem is that many maps lack cover like walls that my soldiers can utilize to protect themselves while firing at the aliens. And even if there are such cover, it's simply easier to spam smoke grenades. Most of my soldiers carry at least two smoke grenades, some carry three, or even four. I feel like 2.5 is all about smoke and preventing alien from seeing any of my troops. Because if they do, they will kill most of the soldiers they can see in one single turn.
And right now, in many situations, especially inside buildings or UFOs, the best way to kill an alien is not to shoot at it (if I do this I will be reaction-shot to death even when I have more numbers), but throw a smoke grenade (again) to block the alien's LoS. Then wait for it to walk out of smoke, and then your troops can reaction-shot it to death. I don't know if I had to do this in 2.4, but it just feels unfun. Another hide-and-seek game.
Another thing I don't quite understand is, why do the aliens spawn near the LZ? Although this probably happens in 2.4 as well, but I didn't have problem with it back then. Anyway, from a gameplay perspective, having lots of alien near my initial location means that I have to spam smoke grenade first to prevent any reaction fire, and I'm tired of doing so. From a reality/story perspective, a helicopter/dropship/any aircraft will never land near a place full with hostile contacts unless it's some special situations. If they have to do so, usually they will try to clear any hostiles first before landing. I think it's better if the aliens never spawn near the LZ, or at least not in LoS.
I don't know...there are some more parts of the game that I feel can be improved, but currently the most upset part is the "spam smoke or die in one turn" experience. I play at normal difficulty but the game is very unforgiving. Once the aliens get any chance of shooting, they hit hard, most likely kill the soldiers they shoot at. I won't care some casualties if I'm leading a 20-man team, but for a 8-man squad, every single loss means a lot. It seems that I can't do much to prevent the aliens form massacring my veterans, other than spam smoke. If there are enough useful covers in game then the situation would be improved in my opinion. So it would not be "shoot and kill enemies in one turn," but some real fights which lasts several turns between the aliens and the PHALANX. Currently, however, I have a lot more unfun than fun.

2
Translating / Need some help here
« on: February 06, 2013, 02:03:34 pm »
I'm translating the game into Traditional Chinese recently and I have some question to ask:
How should I test my translation? I mean when I use my mo file (based on the po file on your website) some of the ingame text can't display correct, like the mails (it only shows something like alien_material_txt instead of the report). And somehow the large and small hangar is still in English (can't find them in the po file).

Also, in the language setting section both Simplified Chinese and Traditional Chinese are displayed as "中文" (Chinese). It is a little bit confusing IMO. Maybe you can change it to "中文 (简体)" (Simplified Chinese) and "中文 (繁體)" (Traditional Chinese)? Seems that I can't do that by editing the po file.

Pages: [1]