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Topics - xcom9

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1
Mapping / Is this ANOTHER TOOL for mapping?
« on: November 01, 2009, 07:50:09 pm »
http://www.garagegames.com/products/constructor

http://img215.imageshack.us/img215/5959/torqueconstructortool.jpg


Its FREE.   I downloaded it and tried loading a UFOAI map into.   It loads but it sometimes says; 1 out of 1001 brushes was malformed.  Or 4 out of 2034 brushes was malformed.    It seems to load ok.  Has anyone tried this before?

2
http://unity3d.com/

(I hear it has some limitations compared to the Pro version)

4
Discussion / Poly count
« on: October 29, 2009, 11:20:39 pm »
I notice that the terrain and buildings in the tactical landscape are very low polygon count.   Maybe only 1000 polygons for entire map?   Is there anyway
plans in the future of raising this ... to like 10 times higher.   

Can the current code support it?   

UFOAI uses the Quake 2 engine basically right?

5
Artwork / Future of UFO AI polygon count?
« on: April 24, 2008, 10:04:07 pm »
I was just wondering.  I maybe like to submit some models for Ufo Ai.  In the future though will UFO AI allow for a higher polygon count? bump mapping, normal mapping?  Why don't they triple the polygon count?  Will the computers or Ufo engine not allow for it?

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