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Topics - DrewfusMaximus

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Discussion / Spawnpoints
« on: September 15, 2011, 11:10:04 am »
I think that spawnpoints play a significant role in any game with players expecting to deploy thier troops in an orderly fashion.  To elaborate...

In the old game, we had a Skyranger that had one opening in the rear, with a ramp.   It was bad enough trying to get cover then, but now, we have no choice in the matter whatsoever.

My first encounter was an open deployment bay similar to a Huey, and none of the soldiers were inside of the craft.  The Tamans had line of site from the moment the first turn began, and my men were not armed.  I had no idea that trained solders acted in such a fashion.  It was a slaughter.

I learned quickly to arm my soldiers in the Geoscape\Aircraft\Soldiers\Equip Soldiers screen, which I found only by accident.

Now, I know that the original game had many different screens to manipulate inventories, and research and such... But the bottom line is: Did you really have to make it so difficult for the new player?

Scarry! But then, Quake was a scarry game, too. 'Course, I never played it in the dark, on Halloween, either...

lol

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Discussion / General Feedback
« on: September 15, 2011, 10:36:19 am »
Hi, everybody!

My best friend has been bugging me for years about X-COM, and I found the original game for him recently and we started playing it. He's a Veteren Player of the old game, and I'm still learning. Well...

Now I find you guys, and I'm totally blown away.  I can't tell you how excited I am to see that this classic game has been resurrected.  I'm sure that we will be playing it for years to come, that is, if the Earth is still in our possession.

Now I have some general feedback.

Wow! It's beautiful.  Breathtaking.  And, sad.  Very true to form.  Maybe a little too close to what's actually happening here on this planet.

I gotta tell ya, though, It was very elusive.  I had no clue that this project even existed until I found a Google search reply re: gameglitch of X-COM's Gravis Ultrasound Battlescape Hang.  I don't know If this is helpful, but I strongly recommend that this forum do some creative linking to your site.  It could help to find you some topnotch developers, I think.

We did have quite a time trying to use the Geoscape, until we turned off the excess shading/shadows/textures in the Video Menu.  I just don't think they should be set as a default, or, perhaps they should be accompanied by a video test mode, autoplayed from the installer.  Not my call.

Once we got the Geoscape moving, we started to have some fun.  The learning curve is really high.  The tutorial was a bit helpful, but fairly obvious.  I think that the tutorial could use alot of work.

It took me two days to figure out how to equip my soldiers.  I do hope that has been addressed.

I like to edit files, but my coding skills are ancient, by current day standards.  I don't really know how much help I can be.

In any case, wonderful work on bringing back a classic psx game from the grave.  It has brought me much joy!

May the Great Bird of the Galaxy watch over you.

Thanks.

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