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Topics - mf_nor

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Feature Requests / suggestion on bases/basedefense
« on: March 26, 2011, 06:07:35 pm »
just some suggestions, hope someone read them atleast :) pardon my not-so-good english :)

1) Before getting the AM(anti material)-building  I think there should be possible to build AM-research containers in the lab, that make it possible to have a tiny amount of AM and research AM-stuff.
This could change the map section of laboratory during base defence so that a AM-researchcontainer of 1x1 tile explodes when e.g. shooting it. I think it would be cool to apply research stuff in the laboratories. Like e.g. sections for ballistics, electromagnetics and so on...  (But maybe this is too micro-managing?)

2) The base defending should be more challenging. What if they (the aliens) are attacking in larger numbers -  I'm speaking hordes :) -  or all the scientists and other staff appear as civilists so that casualties was higher? If not, the damage needed to kill attacking aliens should be way higher than for the aliens who are assigned to only kill harmless humans. (E.g. the alien guys you hunt down when shooting down a UFO) This would be justified by that  these aliens are specialized/prepared in attacking a FALANX base.

3) I think there should be a surveillence system that is researchable that keep control of all the aliens during a base attack. Because It is indeed our home base and the electronics when power is on should work to our advantage. E.g. IR-cameras.

--
Btw, I havent played that much, but Im very impressed with how the economy is tweaked (played hard level) ! :)

2
Feature Requests / couple of suggestions on health
« on: March 26, 2011, 05:11:26 pm »
parts of the medikits healpoints should be temporary. 
maybe the ability to heal temperary could be assigned to an ability.
When the mission is over the soldier temporary health increase is gone, and therefore the soldier need more healing, preferably at a hospital.
Its silly that a sudden medikit stimpack is way more effective than hospital, agree?

Another thing:
If a Skyranger (troop transport) gets shot down, there should be possible to do a rescue mission, if the dogfight happened over land.
The health of the soldiers could decay with time, so they lose e.g. 15 points pr hour.
An Excuse for making this a mission against aliens is that aliens want our troops alive for information.




3
Hey my first post

info: I have Ufo AI 2.3.1 Win7 32-bit with nvidea geforce 7950 GT driver:nvd2dum.dll
Allthough I dont think it matter because its a savegame error.

I researched Medium Alien Armour and sold the armour during research.
I got a message saying something like i couldnt reseach it anymore(fair enough). Then I buy it back for 7500 and reassign the scientists. I get the research done. But i dont get any followups to research) When I click on research it is saying the same percentage as when i sold it - even tho I have the alien medium armour in my ufopedia and I cant assign the researchers since its already researched. I tried to retrieve another medium armour and research it from a different base on a diffent savegame, but same thing happens, only the percentage changes to a higher one, since i got more of it researched since the switch. 

Im not sure how this error got triggered but it follows the save game when I got it. My guess is that the error triggers when u sell medium armour during research. Maybe everything need to get researched from the same base? I am not sure where I researched it first.  Hope this info is enough - cheers :)

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