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Feature Requests / Geoscape feature requests
« on: January 30, 2011, 05:10:56 pm »
I though of some features that would be nice to have:
1) For ufo yards, show which UFO's are stored there when you click on it to see details
2) For workers or scientists (as they have no statistics) put there two buttons "Hire" / "Sack" that will hire/sack first free person so you don't have to move through the list.
3) For hangars, show image of the aircraft in it, so you'll better see how much of hangars are occupied without having to click on details
4) Ability to kill individual aliens in contanier. Now you can only kill all of them. Sometimes, when you capture a live specimen of type you have not encountered before, you may want to make a space, but not kill all aliens because of this
5) For alien container, there are shown 10 cylinders with aliens. The cylinders could be varying (either dark, or glowing with green light) based on number of aliens stored without having to click on details.
6) Also, storage rooms could have perhaps three or five images ranging from empty shelves to rooms overflowing with many items based on used storage capacity.
7) The same with hospital - you could be able to see how many soldiers are there laying in beds.
8) For crashed UFO's of known type (when the type is shown before it is shot down), the text "Crashed Ufo ([place where it was shot down])" could include the type of the ufo - making it a bit easier to see what is what if you shoot down several UFO's at once
1) For ufo yards, show which UFO's are stored there when you click on it to see details
2) For workers or scientists (as they have no statistics) put there two buttons "Hire" / "Sack" that will hire/sack first free person so you don't have to move through the list.
3) For hangars, show image of the aircraft in it, so you'll better see how much of hangars are occupied without having to click on details
4) Ability to kill individual aliens in contanier. Now you can only kill all of them. Sometimes, when you capture a live specimen of type you have not encountered before, you may want to make a space, but not kill all aliens because of this
5) For alien container, there are shown 10 cylinders with aliens. The cylinders could be varying (either dark, or glowing with green light) based on number of aliens stored without having to click on details.
6) Also, storage rooms could have perhaps three or five images ranging from empty shelves to rooms overflowing with many items based on used storage capacity.
7) The same with hospital - you could be able to see how many soldiers are there laying in beds.
8) For crashed UFO's of known type (when the type is shown before it is shot down), the text "Crashed Ufo ([place where it was shot down])" could include the type of the ufo - making it a bit easier to see what is what if you shoot down several UFO's at once