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Linux / Help. Ufoai 2.3 crashes after initial screen
« on: October 01, 2010, 01:21:36 am »
Ufoai 2.3 on Ubuntu 10.04 crashes immediately after initial screen. My video card is ATIXpress 200M
Console log says this:
2010/10/01 02:16:23 ----- network initialization -------
2010/10/01 02:16:23 libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 initialized.
2010/10/01 02:16:23 ------ server initialization -------
2010/10/01 02:16:23 added 7 maps to the mapcycle
2010/10/01 02:16:23 ----- console initialization -------
2010/10/01 02:16:23 Console initialized.
2010/10/01 02:16:23 ------- video initialization -------
2010/10/01 02:16:24 SDL version: 1.2.14
2010/10/01 02:16:24 I: desktop depth: 32bpp
2010/10/01 02:16:24 I: video memory: 0
2010/10/01 02:16:24 I: Available resolutions: 1280x800 1280x720 1152x768 1024x768 848x480 800x600 720x480 640x480 (
2010/10/01 02:16:24 I: video driver: x11
2010/10/01 02:16:24 I: setting mode -1
2010/10/01 02:16:24 I: set swap control to 0
2010/10/01 02:16:25 I: 1024x768 (fullscreen: no)
2010/10/01 02:16:25 I: got 8 bits of stencil
2010/10/01 02:16:25 I: got 24 bits of depth buffer
2010/10/01 02:16:25 I: got double buffer
2010/10/01 02:16:25 I: got 8 bits for red
2010/10/01 02:16:25 I: got 8 bits for green
2010/10/01 02:16:25 I: got 8 bits for blue
2010/10/01 02:16:25 I: got 0 bits for alpha
2010/10/01 02:16:25 I: got 0 multisample buffers
GL_VENDOR: DRI R300 Project2010/10/01 02:16:25 GL_RENDERER: Mesa DRI R300 (RS400 5955) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI22010/10/01 02:16:25 GL_VERSION: 1.5 Mesa 7.7.12010/10/01 02:16:25 GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_texture_env_add GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays2010/10/01 02:16:25 2010/10/01 02:16:25 using GL_ARB_framebuffer_object
2010/10/01 02:16:25 max draw buffers: 1
2010/10/01 02:16:25 max render buffer size: 4096
2010/10/01 02:16:25 max color attachments: 8
2010/10/01 02:16:25 Invalid value for cvar r_programs
2010/10/01 02:16:25 Invalid value for cvar r_postprocess
2010/10/01 02:16:25 max supported lights: 8
2010/10/01 02:16:25 max texture units: 8
2010/10/01 02:16:25 max texture coords: 8
2010/10/01 02:16:25 max vertex attributes: 16
2010/10/01 02:16:25 max texture size: detected 2048
2010/10/01 02:16:25 Using low resolution globe textures as requested.
2010/10/01 02:16:25 not using GLSL shaders
2010/10/01 02:16:25 SDL_image version 1.2.10
2010/10/01 02:16:31 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/01 02:16:31 ------- sound initialization -------
2010/10/01 02:16:31 SDL_mixer version: 1.2.8
2010/10/01 02:16:31 ... requested audio rate: 44100
2010/10/01 02:16:31 ... driver: 'pulse'
2010/10/01 02:16:31 ... audio rate: 44100
2010/10/01 02:16:31 ... audio channels: 2
2010/10/01 02:16:31 Modified render related cvars
2010/10/01 02:16:31 not using GLSL shaders
2010/10/01 02:16:31 ------- input initialization -------
2010/10/01 02:16:31 0 possible joysticks
2010/10/01 02:16:31 no joystick found.
2010/10/01 02:16:31 ----------- parse scripts ----------
2010/10/01 02:16:31 50 script files
2010/10/01 02:16:32 47 ui script files
2010/10/01 02:16:38 Shared Client/Server Info loaded
2010/10/01 02:16:38 ... 99 items parsed
2010/10/01 02:16:38 ... 32 damage types parsed
2010/10/01 02:16:38 ... 80 map definitions parsed
2010/10/01 02:16:38 ... 29 equipment definitions parsed
2010/10/01 02:16:38 ... 10 inventory definitions parsed
2010/10/01 02:16:38 ... 20 team definitions parsed
2010/10/01 02:16:38 executing keys.cfg
2010/10/01 02:16:38 music change to van_theme (from PsymongN3)
2010/10/01 02:16:38 s_language has no value
2010/10/01 02:17:35 Could not find locale with id ''
2010/10/01 02:17:37 134 static models loaded
2010/10/01 02:17:39 ====== UFO Initialized ======
2010/10/01 02:17:39 =============================
2010/10/01 02:17:40 Could not find cinematic 'videos/intro'
2010/10/01 02:17:40 Switch grab input off
Thank you for your help!
Console log says this:
2010/10/01 02:16:23 ----- network initialization -------
2010/10/01 02:16:23 libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 initialized.
2010/10/01 02:16:23 ------ server initialization -------
2010/10/01 02:16:23 added 7 maps to the mapcycle
2010/10/01 02:16:23 ----- console initialization -------
2010/10/01 02:16:23 Console initialized.
2010/10/01 02:16:23 ------- video initialization -------
2010/10/01 02:16:24 SDL version: 1.2.14
2010/10/01 02:16:24 I: desktop depth: 32bpp
2010/10/01 02:16:24 I: video memory: 0
2010/10/01 02:16:24 I: Available resolutions: 1280x800 1280x720 1152x768 1024x768 848x480 800x600 720x480 640x480 (
2010/10/01 02:16:24 I: video driver: x11
2010/10/01 02:16:24 I: setting mode -1
2010/10/01 02:16:24 I: set swap control to 0
2010/10/01 02:16:25 I: 1024x768 (fullscreen: no)
2010/10/01 02:16:25 I: got 8 bits of stencil
2010/10/01 02:16:25 I: got 24 bits of depth buffer
2010/10/01 02:16:25 I: got double buffer
2010/10/01 02:16:25 I: got 8 bits for red
2010/10/01 02:16:25 I: got 8 bits for green
2010/10/01 02:16:25 I: got 8 bits for blue
2010/10/01 02:16:25 I: got 0 bits for alpha
2010/10/01 02:16:25 I: got 0 multisample buffers
GL_VENDOR: DRI R300 Project2010/10/01 02:16:25 GL_RENDERER: Mesa DRI R300 (RS400 5955) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI22010/10/01 02:16:25 GL_VERSION: 1.5 Mesa 7.7.12010/10/01 02:16:25 GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_texture_env_add GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays2010/10/01 02:16:25 2010/10/01 02:16:25 using GL_ARB_framebuffer_object
2010/10/01 02:16:25 max draw buffers: 1
2010/10/01 02:16:25 max render buffer size: 4096
2010/10/01 02:16:25 max color attachments: 8
2010/10/01 02:16:25 Invalid value for cvar r_programs
2010/10/01 02:16:25 Invalid value for cvar r_postprocess
2010/10/01 02:16:25 max supported lights: 8
2010/10/01 02:16:25 max texture units: 8
2010/10/01 02:16:25 max texture coords: 8
2010/10/01 02:16:25 max vertex attributes: 16
2010/10/01 02:16:25 max texture size: detected 2048
2010/10/01 02:16:25 Using low resolution globe textures as requested.
2010/10/01 02:16:25 not using GLSL shaders
2010/10/01 02:16:25 SDL_image version 1.2.10
2010/10/01 02:16:31 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/01 02:16:31 ------- sound initialization -------
2010/10/01 02:16:31 SDL_mixer version: 1.2.8
2010/10/01 02:16:31 ... requested audio rate: 44100
2010/10/01 02:16:31 ... driver: 'pulse'
2010/10/01 02:16:31 ... audio rate: 44100
2010/10/01 02:16:31 ... audio channels: 2
2010/10/01 02:16:31 Modified render related cvars
2010/10/01 02:16:31 not using GLSL shaders
2010/10/01 02:16:31 ------- input initialization -------
2010/10/01 02:16:31 0 possible joysticks
2010/10/01 02:16:31 no joystick found.
2010/10/01 02:16:31 ----------- parse scripts ----------
2010/10/01 02:16:31 50 script files
2010/10/01 02:16:32 47 ui script files
2010/10/01 02:16:38 Shared Client/Server Info loaded
2010/10/01 02:16:38 ... 99 items parsed
2010/10/01 02:16:38 ... 32 damage types parsed
2010/10/01 02:16:38 ... 80 map definitions parsed
2010/10/01 02:16:38 ... 29 equipment definitions parsed
2010/10/01 02:16:38 ... 10 inventory definitions parsed
2010/10/01 02:16:38 ... 20 team definitions parsed
2010/10/01 02:16:38 executing keys.cfg
2010/10/01 02:16:38 music change to van_theme (from PsymongN3)
2010/10/01 02:16:38 s_language has no value
2010/10/01 02:17:35 Could not find locale with id ''
2010/10/01 02:17:37 134 static models loaded
2010/10/01 02:17:39 ====== UFO Initialized ======
2010/10/01 02:17:39 =============================
2010/10/01 02:17:40 Could not find cinematic 'videos/intro'
2010/10/01 02:17:40 Switch grab input off
Thank you for your help!