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Discussion / New autobattle
« on: June 01, 2012, 04:33:57 pm »
Hi. This is the thread about my new autobattle proposal (http://ufoai.org/wiki/index.php/Proposals/New_autobattle)
For those of you who do not know, I'll describe how autobattle works right now: two teams stand against each other and fire at each other in turn, with the probability to hit calculated entirely from magic numbers and dice rolls. By saving just before the battle and reloading several times, you can as well win without a single casualty, or totally loose.
The system that I propose is of course not perfect, moreover, I myself already found a big flaw in it, which needs a bit of thinking. But I think that it's still better than what we have now in every way possible. For some reason the idea was fiercely rejected, with the reasons, which will much more apply to the current system than to the proposed.
Anyway, I was looking at the code, and I think I'm ready to do my bit in a noble task of making UFOAI better. The only question remains: how do you like the autobattle to be improved? I do not want to spent my time writing the code which won't be accepted, so we need to think of a system which will satisfy everyone. Or do you, seriously, think that what you have now is the best simulation possible?
For those of you who do not know, I'll describe how autobattle works right now: two teams stand against each other and fire at each other in turn, with the probability to hit calculated entirely from magic numbers and dice rolls. By saving just before the battle and reloading several times, you can as well win without a single casualty, or totally loose.
The system that I propose is of course not perfect, moreover, I myself already found a big flaw in it, which needs a bit of thinking. But I think that it's still better than what we have now in every way possible. For some reason the idea was fiercely rejected, with the reasons, which will much more apply to the current system than to the proposed.
Anyway, I was looking at the code, and I think I'm ready to do my bit in a noble task of making UFOAI better. The only question remains: how do you like the autobattle to be improved? I do not want to spent my time writing the code which won't be accepted, so we need to think of a system which will satisfy everyone. Or do you, seriously, think that what you have now is the best simulation possible?